GPU: Fix: Use 2 slots for each UDIMs texture instead of 4 #105772

Merged
Miguel Pozo merged 2 commits from pragma37/blender:fix-udim-slots into main 2023-03-15 17:58:37 +01:00

2 Commits

Author SHA1 Message Date
Miguel Pozo 09d9bc7aad Merge GPU_image_tiled and GPU_image_tiled_mapping 2023-03-15 13:36:27 +01:00
Miguel Pozo 240e7b97e9 GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
Skip the sampler_state check for tiled mapping textures,
so they use the same texture as the main tiled image.
2023-03-14 18:42:39 +01:00