Hans Goudey
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d617ef497a
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Some progress
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2023-03-30 15:20:20 -04:00 |
Hans Goudey
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e84093d956
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Merge branch 'main' into mesh-uv-active-string
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2023-03-30 14:19:41 -04:00 |
Hans Goudey
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1193a057b3
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Change UV arguments to BMesh primitives
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2023-03-28 09:32:44 -04:00 |
Hans Goudey
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d43104a187
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Merge branch 'main' into mesh-uv-active-string
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2023-03-28 08:52:14 -04:00 |
Hans Goudey
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caa32b595f
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Merge branch 'main' into mesh-uv-active-string
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2023-03-20 18:41:45 -04:00 |
Hans Goudey
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730bbb2b4e
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Retrieve offset from active UV name
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2023-03-19 13:46:53 -04:00 |
Hans Goudey
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e9fbae9bd7
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Handle active UV map properly in various exporters and texture margin code
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2023-03-19 12:21:35 -04:00 |
Hans Goudey
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62ef859c38
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Merge branch 'main' into mesh-uv-active-string
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2023-03-19 11:43:39 -04:00 |
Hans Goudey
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28cf2d5c13
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Fix active/default status on UV map removal
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2023-03-19 10:56:08 -04:00 |
Hans Goudey
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e5f29b6ac7
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Merge branch 'main' into mesh-uv-active-string
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2023-03-19 10:31:34 -04:00 |
Hans Goudey
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82af79d7f7
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Merge branch 'main' into mesh-uv-active-string
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2023-03-19 10:26:12 -04:00 |
Hans Goudey
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7f81ac25c2
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Mesh: Store active and default UV map with strings
This is the same as a8a454287a , but for UV maps.
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2023-03-14 18:32:52 -04:00 |