Fix #105720: crash when adding viewer node #105877

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Jacques Lucke merged 3 commits from JacquesLucke/blender:remove-socket-locations-array into blender-v3.5-release 2023-03-19 07:03:13 +01:00
1 changed files with 3 additions and 2 deletions
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@ -177,8 +177,9 @@ class bNodeSocketRuntime : NonCopyable, NonMovable {
short total_inputs = 0;
/**
* The location of the socket in the tree, calculated while drawing the nodes.
* In the node tree's "world space" (the same as #bNode::runtime::totr).
* The location of the socket in the tree, calculated while drawing the nodes and invalid if the

Maybe add and invalid if the node tree hasn't been drawn yet to the first sentence

Maybe add `and invalid if the node tree hasn't been drawn yet` to the first sentence
* node tree hasn't been drawn yet. In the node tree's "world space" (the same as
* #bNode::runtime::totr).
*/
float2 location;