Animation: Improve drawing of locked FCurves #106052
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@ -155,7 +155,7 @@ static void set_fcurve_vertex_color(FCurve *fcu, bool sel)
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}
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else {
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/* Curve's points CANNOT BE edited */
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UI_GetThemeColor3fv(sel ? TH_TEXT_HI : TH_TEXT, color);
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UI_GetThemeColor3fv(TH_VERTEX, color);
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}
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/* Fade the 'intensity' of the vertices based on the selection of the curves too
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@ -169,8 +169,30 @@ static void set_fcurve_vertex_color(FCurve *fcu, bool sel)
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immUniformColor4fv(color);
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}
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static void draw_fcurve_selected_keyframe_vertices(
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FCurve *fcu, View2D *v2d, bool edit, bool sel, uint pos)
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/* Draw a cross at the given position. Shader must already be bound.
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* NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise the controls don't
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* have a consistent appearance (due to off-pixel alignments).
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*/
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static void draw_cross(float position[2], float scale[2], uint attr_id)
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{
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GPU_matrix_push();
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GPU_matrix_translate_2fv(position);
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GPU_matrix_scale_2f(1.0f / scale[0], 1.0f / scale[1]);
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/* Draw X shape. */
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const float line_length = 0.7f;
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immBegin(GPU_PRIM_LINES, 4);
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immVertex2f(attr_id, -line_length, -line_length);
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immVertex2f(attr_id, +line_length, +line_length);
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immVertex2f(attr_id, -line_length, +line_length);
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immVertex2f(attr_id, +line_length, -line_length);
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immEnd();
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GPU_matrix_pop();
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}
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static void draw_fcurve_selected_keyframe_vertices(FCurve *fcu, View2D *v2d, bool sel, uint pos)
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{
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const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
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@ -185,18 +207,11 @@ static void draw_fcurve_selected_keyframe_vertices(
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* don't pop in/out due to slight twitches of view size.
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*/
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if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
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if (edit) {
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/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
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* - only draw those with correct selection state for the current drawing color
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* -
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*/
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if ((bezt->f2 & SELECT) == sel) {
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immVertex2fv(pos, bezt->vec[1]);
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}
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}
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else {
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/* no check for selection here, as curve is not editable... */
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/* XXX perhaps we don't want to even draw points? maybe add an option for that later */
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/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
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* - only draw those with correct selection state for the current drawing color
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* -
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*/
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if ((bezt->f2 & SELECT) == sel) {
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immVertex2fv(pos, bezt->vec[1]);
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}
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}
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@ -205,6 +220,36 @@ static void draw_fcurve_selected_keyframe_vertices(
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immEnd();
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}
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static void draw_locked_keyframe_vertices(FCurve *fcu,
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View2D *v2d,
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const uint attr_id,
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const float unit_scale)
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{
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const float correction_factor = 0.05f * BLI_rctf_size_x(&v2d->cur);
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/* get view settings */
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const float vertex_size = UI_GetThemeValuef(TH_VERTEX_SIZE);
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float scale[2];
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UI_view2d_scale_get(v2d, &scale[0], &scale[1]);
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scale[0] /= vertex_size;
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/* Dividing by the unit scale is needed to display euler correctly (internally they are radians
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* but displayed as degrees) and all curves when normalization is turned on. */
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scale[1] = scale[1] / vertex_size * unit_scale;
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set_fcurve_vertex_color(fcu, false);
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for (int i = 0; i < fcu->totvert; i++) {
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BezTriple *bezt = &fcu->bezt[i];
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if (!IN_RANGE(bezt->vec[1][0],
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(v2d->cur.xmin - correction_factor),
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(v2d->cur.xmax + correction_factor))) {
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continue;
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}
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float position[2] = {bezt->vec[1][0], bezt->vec[1][1]};
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draw_cross(position, scale, attr_id);
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}
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}
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/**
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* Draw the extra indicator for the active point.
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*/
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@ -232,17 +277,35 @@ static void draw_fcurve_active_vertex(const FCurve *fcu, const View2D *v2d, cons
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}
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/* helper func - draw keyframe vertices only for an F-Curve */
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static void draw_fcurve_keyframe_vertices(FCurve *fcu, View2D *v2d, bool edit, uint pos)
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static void draw_fcurve_keyframe_vertices(
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FCurve *fcu, View2D *v2d, bool edit, const uint pos, const float unit_scale)
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{
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immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
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if (edit) {
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immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
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immUniform1f("size", UI_GetThemeValuef(TH_VERTEX_SIZE) * UI_SCALE_FAC);
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immUniform1f("size", UI_GetThemeValuef(TH_VERTEX_SIZE) * UI_SCALE_FAC);
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draw_fcurve_selected_keyframe_vertices(fcu, v2d, edit, false, pos);
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draw_fcurve_selected_keyframe_vertices(fcu, v2d, edit, true, pos);
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draw_fcurve_active_vertex(fcu, v2d, pos);
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draw_fcurve_selected_keyframe_vertices(fcu, v2d, false, pos);
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draw_fcurve_selected_keyframe_vertices(fcu, v2d, true, pos);
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draw_fcurve_active_vertex(fcu, v2d, pos);
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immUnbindProgram();
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immUnbindProgram();
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}
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else {
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if (U.animation_flag & USER_ANIM_HIGH_QUALITY_DRAWING) {
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GPU_line_smooth(true);
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}
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GPU_blend(GPU_BLEND_ALPHA);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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draw_locked_keyframe_vertices(fcu, v2d, pos, unit_scale);
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immUnbindProgram();
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GPU_blend(GPU_BLEND_NONE);
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if (U.animation_flag & USER_ANIM_HIGH_QUALITY_DRAWING) {
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GPU_line_smooth(false);
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}
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}
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}
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/* helper func - draw handle vertices only for an F-Curve (if it is not protected) */
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@ -345,10 +408,8 @@ static void draw_fcurve_handle_vertices(FCurve *fcu, View2D *v2d, bool sel_handl
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immUnbindProgram();
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}
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static void draw_fcurve_vertices(ARegion *region,
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FCurve *fcu,
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bool do_handles,
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bool sel_handle_only)
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static void draw_fcurve_vertices(
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ARegion *region, FCurve *fcu, bool do_handles, bool sel_handle_only, const float unit_scale)
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{
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View2D *v2d = ®ion->v2d;
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@ -371,7 +432,7 @@ static void draw_fcurve_vertices(ARegion *region,
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}
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/* draw keyframes over the handles */
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draw_fcurve_keyframe_vertices(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), pos);
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draw_fcurve_keyframe_vertices(fcu, v2d, !(fcu->flag & FCURVE_PROTECTED), pos, unit_scale);
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GPU_program_point_size(false);
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GPU_blend(GPU_BLEND_NONE);
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@ -494,40 +555,18 @@ static void draw_fcurve_handles(SpaceGraph *sipo, FCurve *fcu)
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/* Samples ---------------- */
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/* helper func - draw sample-range marker for an F-Curve as a cross
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* NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't
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* have a consistent appearance (due to off-pixel alignments)...
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*/
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static void draw_fcurve_sample_control(
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float x, float y, float xscale, float yscale, float hsize, uint pos)
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{
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/* adjust view transform before starting */
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GPU_matrix_push();
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GPU_matrix_translate_2f(x, y);
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GPU_matrix_scale_2f(1.0f / xscale * hsize, 1.0f / yscale * hsize);
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/* draw X shape */
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immBegin(GPU_PRIM_LINES, 4);
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immVertex2f(pos, -0.7f, -0.7f);
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immVertex2f(pos, +0.7f, +0.7f);
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immVertex2f(pos, -0.7f, +0.7f);
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immVertex2f(pos, +0.7f, -0.7f);
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immEnd();
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/* restore view transform */
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GPU_matrix_pop();
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}
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/* helper func - draw keyframe vertices only for an F-Curve */
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static void draw_fcurve_samples(ARegion *region, FCurve *fcu)
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static void draw_fcurve_samples(ARegion *region, FCurve *fcu, const float unit_scale)
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{
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FPoint *first, *last;
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float hsize, xscale, yscale;
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float scale[2];
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/* get view settings */
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hsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
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UI_view2d_scale_get(®ion->v2d, &xscale, &yscale);
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const float hsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
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UI_view2d_scale_get(®ion->v2d, &scale[0], &scale[1]);
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scale[0] /= hsize;
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scale[1] /= hsize / unit_scale;
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/* get verts */
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first = fcu->fpt;
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@ -546,8 +585,8 @@ static void draw_fcurve_samples(ARegion *region, FCurve *fcu)
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immUniformThemeColor((fcu->flag & FCURVE_SELECTED) ? TH_TEXT_HI : TH_TEXT);
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draw_fcurve_sample_control(first->vec[0], first->vec[1], xscale, yscale, hsize, pos);
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draw_fcurve_sample_control(last->vec[0], last->vec[1], xscale, yscale, hsize, pos);
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draw_cross(first->vec, scale, pos);
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draw_cross(last->vec, scale, pos);
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immUnbindProgram();
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@ -1047,7 +1086,7 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
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{
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/* set color/drawing style for curve itself */
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/* draw active F-Curve thicker than the rest to make it stand out */
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if (fcu->flag & FCURVE_ACTIVE) {
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if (fcu->flag & FCURVE_ACTIVE && !BKE_fcurve_is_protected(fcu)) {
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GPU_line_width(2.5);
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}
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else {
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@ -1072,8 +1111,8 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
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immUniform2f(
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"viewport_size", viewport_size[2] / UI_SCALE_FAC, viewport_size[3] / UI_SCALE_FAC);
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immUniform1i("colors_len", 0); /* Simple dashes. */
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immUniform1f("dash_width", 4.0f);
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immUniform1f("udash_factor", 0.5f);
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immUniform1f("dash_width", 16.0f * U.scale_factor);
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immUniform1f("udash_factor", 0.35f * U.scale_factor);
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}
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else {
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immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
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@ -1156,7 +1195,7 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
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else if (((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)) {
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short mapping_flag = ANIM_get_normalization_flags(ac);
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float offset;
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float unit_scale = ANIM_unit_mapping_get_factor(
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const float unit_scale = ANIM_unit_mapping_get_factor(
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ac->scene, ale->id, fcu, mapping_flag, &offset);
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/* apply unit-scaling to all values via OpenGL */
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@ -1176,11 +1215,12 @@ static void draw_fcurve(bAnimContext *ac, SpaceGraph *sipo, ARegion *region, bAn
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draw_fcurve_handles(sipo, fcu);
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}
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draw_fcurve_vertices(region, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY));
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draw_fcurve_vertices(
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region, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY), unit_scale);
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}
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else {
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/* samples: only draw two indicators at either end as indicators */
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draw_fcurve_samples(region, fcu);
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draw_fcurve_samples(region, fcu, unit_scale);
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}
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GPU_matrix_pop();
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