Vulkan: Provide utilities to put markers and labels where needed in the GPUmodule #106098

Merged
Jeroen Bakker merged 29 commits from :vk_debug_update into main 2023-04-21 12:32:52 +02:00
8 changed files with 320 additions and 7 deletions

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@ -903,13 +903,14 @@ GHOST_TSuccess GHOST_ContextVK::initializeDrawingContext()
auto extensions_available = getExtensionsAvailable();
vector<const char *> layers_enabled;
if (m_debug) {
enableLayer(layers_available, layers_enabled, VkLayer::KHRONOS_validation, m_debug);
}
vector<const char *> extensions_device;
vector<const char *> extensions_enabled;
if (m_debug) {
enableLayer(layers_available, layers_enabled, VkLayer::KHRONOS_validation, m_debug);
requireExtension(extensions_available, extensions_enabled, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
if (use_window_surface) {
const char *native_surface_extension_name = getPlatformSpecificSurfaceExtension();

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@ -235,6 +235,7 @@ set(VULKAN_SRC
vulkan/vk_common.hh
vulkan/vk_context.hh
vulkan/vk_data_conversion.hh
vulkan/vk_debug.hh
vulkan/vk_descriptor_pools.hh
vulkan/vk_descriptor_set.hh
vulkan/vk_drawlist.hh

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@ -145,7 +145,7 @@ static void test_shader_compute_vbo()
GPU_shader_bind(shader);
/* Construct VBO. */
static GPUVertFormat format = {0};
GPUVertFormat format = {0};
Review

The OpenGL test increments the vertex buffer attribute length, causing a subsequent Vulkan test to run-time check failure #2.

The OpenGL test increments the vertex buffer attribute length, causing a subsequent Vulkan test to run-time check failure #2.
Review

You're right. Will change in main branch.

You're right. Will change in main branch.
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format_ex(&format, GPU_USAGE_DEVICE_ONLY);
GPU_vertbuf_data_alloc(vbo, SIZE);

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@ -7,6 +7,8 @@
#pragma once
#include <typeinfo>
#ifdef __APPLE__
# include <MoltenVK/vk_mvk_moltenvk.h>
#else
@ -25,5 +27,67 @@ VkComponentMapping to_vk_component_mapping(const eGPUTextureFormat format);
VkImageViewType to_vk_image_view_type(const eGPUTextureType type);
VkImageType to_vk_image_type(const eGPUTextureType type);
VkClearColorValue to_vk_clear_color_value(const eGPUDataFormat format, const void *data);
#ifdef __cplusplus
template<typename T> VkObjectType to_vk_object_type(T /*vk_obj*/)
{
const std::type_info &tid = typeid(T);
# define VK_EQ_TYPEID(name, name2) \
if (tid == typeid(name)) { \
return VK_OBJECT_TYPE_##name2; \
}
VK_EQ_TYPEID(VkInstance, INSTANCE);
VK_EQ_TYPEID(VkPhysicalDevice, PHYSICAL_DEVICE);
VK_EQ_TYPEID(VkDevice, DEVICE);
VK_EQ_TYPEID(VkQueue, QUEUE);
VK_EQ_TYPEID(VkSemaphore, SEMAPHORE);
VK_EQ_TYPEID(VkCommandBuffer, COMMAND_BUFFER);
VK_EQ_TYPEID(VkFence, FENCE);
VK_EQ_TYPEID(VkDeviceMemory, DEVICE_MEMORY);
VK_EQ_TYPEID(VkBuffer, BUFFER);
VK_EQ_TYPEID(VkImage, IMAGE);
VK_EQ_TYPEID(VkEvent, EVENT);
VK_EQ_TYPEID(VkQueryPool, QUERY_POOL);
VK_EQ_TYPEID(VkBufferView, BUFFER_VIEW);
VK_EQ_TYPEID(VkImageView, IMAGE_VIEW);
VK_EQ_TYPEID(VkShaderModule, SHADER_MODULE);
VK_EQ_TYPEID(VkPipelineCache, PIPELINE_CACHE);
VK_EQ_TYPEID(VkPipelineLayout, PIPELINE_LAYOUT);
VK_EQ_TYPEID(VkRenderPass, RENDER_PASS);
VK_EQ_TYPEID(VkPipeline, PIPELINE);
VK_EQ_TYPEID(VkDescriptorSetLayout, DESCRIPTOR_SET_LAYOUT);
VK_EQ_TYPEID(VkSampler, SAMPLER);
VK_EQ_TYPEID(VkDescriptorPool, DESCRIPTOR_POOL);
VK_EQ_TYPEID(VkDescriptorSet, DESCRIPTOR_SET);
VK_EQ_TYPEID(VkFramebuffer, FRAMEBUFFER);
VK_EQ_TYPEID(VkCommandPool, COMMAND_POOL);
VK_EQ_TYPEID(VkSamplerYcbcrConversion, SAMPLER_YCBCR_CONVERSION);
VK_EQ_TYPEID(VkDescriptorUpdateTemplate, DESCRIPTOR_UPDATE_TEMPLATE);
VK_EQ_TYPEID(VkSurfaceKHR, SURFACE_KHR);
VK_EQ_TYPEID(VkSwapchainKHR, SWAPCHAIN_KHR);
VK_EQ_TYPEID(VkDisplayKHR, DISPLAY_KHR);
VK_EQ_TYPEID(VkDisplayModeKHR, DISPLAY_MODE_KHR);
VK_EQ_TYPEID(VkDebugReportCallbackEXT, DEBUG_REPORT_CALLBACK_EXT);
# ifdef VK_ENABLE_BETA_EXTENSIONS
VK_EQ_TYPEID(VkVideoSessionKHR, VIDEO_SESSION_KHR);
# endif
# ifdef VK_ENABLE_BETA_EXTENSIONS
VK_EQ_TYPEID(VkVideoSessionParametersKHR, VIDEO_SESSION_PARAMETERS_KHR);
# endif
VK_EQ_TYPEID(VkCuModuleNVX, CU_MODULE_NVX);
VK_EQ_TYPEID(VkCuFunctionNVX, CU_FUNCTION_NVX);
VK_EQ_TYPEID(VkDebugUtilsMessengerEXT, DEBUG_UTILS_MESSENGER_EXT);
VK_EQ_TYPEID(VkAccelerationStructureKHR, ACCELERATION_STRUCTURE_KHR);
VK_EQ_TYPEID(VkValidationCacheEXT, VALIDATION_CACHE_EXT);
VK_EQ_TYPEID(VkAccelerationStructureNV, ACCELERATION_STRUCTURE_NV);
VK_EQ_TYPEID(VkPerformanceConfigurationINTEL, PERFORMANCE_CONFIGURATION_INTEL);
VK_EQ_TYPEID(VkDeferredOperationKHR, DEFERRED_OPERATION_KHR);
VK_EQ_TYPEID(VkIndirectCommandsLayoutNV, INDIRECT_COMMANDS_LAYOUT_NV);
VK_EQ_TYPEID(VkPrivateDataSlotEXT, PRIVATE_DATA_SLOT_EXT);
BLI_assert_unreachable();
# undef VK_EQ_TYPEID
return VK_OBJECT_TYPE_UNKNOWN;
}
#endif
} // namespace blender::gpu

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@ -4,8 +4,8 @@
/** \file
* \ingroup gpu
*/
#include "vk_context.hh"
#include "vk_debug.hh"
#include "vk_backend.hh"
#include "vk_framebuffer.hh"
@ -31,8 +31,12 @@ VKContext::VKContext(void *ghost_window, void *ghost_context)
&vk_device_,
&vk_queue_family_,
&vk_queue_);
debug::init_callbacks(this, vkGetInstanceProcAddr);
init_physical_device_limits();
debug::object_label(this, vk_device_, "LogicalDevice");
debug::object_label(this, vk_queue_, "GenericQueue");
/* Initialize the memory allocator. */
VmaAllocatorCreateInfo info = {};
/* Should use same vulkan version as GHOST (1.2), but set to 1.0 as 1.2 requires
@ -57,6 +61,7 @@ VKContext::VKContext(void *ghost_window, void *ghost_context)
VKContext::~VKContext()
{
vmaDestroyAllocator(mem_allocator_);
debug::destroy_callbacks(this);
Review

This break is as a chain on the device. It has no direct relationship with VKContext.

This break is as a chain on the device. It has no direct relationship with VKContext.
}
void VKContext::init_physical_device_limits()

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@ -8,8 +8,9 @@
#pragma once
#include "gpu_context_private.hh"
#include "vk_command_buffer.hh"
#include "vk_common.hh"
#include "vk_debug.hh"
#include "vk_descriptor_pools.hh"
namespace blender::gpu {
@ -32,6 +33,9 @@ class VKContext : public Context {
/** Limits of the device linked to this context. */
VkPhysicalDeviceLimits vk_physical_device_limits_;
/** Functions of vk_ext_debugutils to use in this context. */
debug::VKDebuggingTools debugging_tools_;
void *ghost_context_;
public:
@ -74,6 +78,11 @@ class VKContext : public Context {
return vk_physical_device_limits_;
}
VkInstance instance_get() const
{
return vk_instance_;
};
VkDevice device_get() const
{
return vk_device_;
@ -104,6 +113,16 @@ class VKContext : public Context {
return mem_allocator_;
}
debug::VKDebuggingTools &debugging_tools_get()
{
return debugging_tools_;
}
const debug::VKDebuggingTools &debugging_tools_get() const
{
return debugging_tools_;
}
private:
void init_physical_device_limits();

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@ -5,8 +5,11 @@
* \ingroup gpu
*/
#include "BKE_global.h"
#include "vk_backend.hh"
#include "vk_context.hh"
#include "vk_debug.hh"
namespace blender::gpu {
void VKContext::debug_group_begin(const char *, int) {}
@ -54,3 +57,163 @@ bool VKContext::debug_capture_scope_begin(void * /*scope*/)
void VKContext::debug_capture_scope_end(void * /*scope*/) {}
} // namespace blender::gpu
namespace blender::gpu::debug {
static void load_dynamic_functions(VKContext *context, PFN_vkGetInstanceProcAddr instance_proc_addr)
{
VKDebuggingTools &debugging_tools = context->debugging_tools_get();
VkInstance vk_instance = context->instance_get();
if (instance_proc_addr) {
debugging_tools.enabled = false;
debugging_tools.vkCmdBeginDebugUtilsLabelEXT_r = (PFN_vkCmdBeginDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkCmdBeginDebugUtilsLabelEXT");
debugging_tools.vkCmdEndDebugUtilsLabelEXT_r = (PFN_vkCmdEndDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkCmdEndDebugUtilsLabelEXT");
debugging_tools.vkCmdInsertDebugUtilsLabelEXT_r = (PFN_vkCmdInsertDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkCmdInsertDebugUtilsLabelEXT");
debugging_tools.vkCreateDebugUtilsMessengerEXT_r = (PFN_vkCreateDebugUtilsMessengerEXT)instance_proc_addr(
vk_instance, "vkCreateDebugUtilsMessengerEXT");
debugging_tools.vkDestroyDebugUtilsMessengerEXT_r = (PFN_vkDestroyDebugUtilsMessengerEXT)instance_proc_addr(
vk_instance, "vkDestroyDebugUtilsMessengerEXT");
debugging_tools.vkQueueBeginDebugUtilsLabelEXT_r = (PFN_vkQueueBeginDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkQueueBeginDebugUtilsLabelEXT");
debugging_tools.vkQueueEndDebugUtilsLabelEXT_r = (PFN_vkQueueEndDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkQueueEndDebugUtilsLabelEXT");
debugging_tools.vkQueueInsertDebugUtilsLabelEXT_r = (PFN_vkQueueInsertDebugUtilsLabelEXT)instance_proc_addr(
vk_instance, "vkQueueInsertDebugUtilsLabelEXT");
debugging_tools.vkSetDebugUtilsObjectNameEXT_r = (PFN_vkSetDebugUtilsObjectNameEXT)instance_proc_addr(
vk_instance, "vkSetDebugUtilsObjectNameEXT");
debugging_tools.vkSetDebugUtilsObjectTagEXT_r = (PFN_vkSetDebugUtilsObjectTagEXT)instance_proc_addr(
vk_instance, "vkSetDebugUtilsObjectTagEXT");
debugging_tools.vkSubmitDebugUtilsMessageEXT_r = (PFN_vkSubmitDebugUtilsMessageEXT)instance_proc_addr(
vk_instance, "vkSubmitDebugUtilsMessageEXT");
if (debugging_tools.vkCmdBeginDebugUtilsLabelEXT_r) {
debugging_tools.enabled = true;
}
}
else {
debugging_tools.vkCmdBeginDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkCmdEndDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkCmdInsertDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkCreateDebugUtilsMessengerEXT_r = nullptr;
debugging_tools.vkDestroyDebugUtilsMessengerEXT_r = nullptr;
debugging_tools.vkQueueBeginDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkQueueEndDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkQueueInsertDebugUtilsLabelEXT_r = nullptr;
debugging_tools.vkSetDebugUtilsObjectNameEXT_r = nullptr;
debugging_tools.vkSetDebugUtilsObjectTagEXT_r = nullptr;
debugging_tools.vkSubmitDebugUtilsMessageEXT_r = nullptr;
debugging_tools.enabled = false;
}
}
bool init_callbacks(VKContext *context, PFN_vkGetInstanceProcAddr instance_proc_addr)
{
if (instance_proc_addr) {
load_dynamic_functions(context, instance_proc_addr);
return true;
};
return false;
vnapdv marked this conversation as resolved
Review

use context when referring to VKContext (be consistent with other areas of the code-base)

When referring to instances of the Vulkan API it is used. Eg VkCommandBuffer parameters should be named vk_command_buffer VKCommandBuffer (internal class) should be referred to as command_buffer.

Abbreviations like q should not be used, just call them what they are queue.

etc

use `context` when referring to `VKContext` (be consistent with other areas of the code-base) When referring to instances of the Vulkan API it is used. Eg VkCommandBuffer parameters should be named `vk_command_buffer` VKCommandBuffer (internal class) should be referred to as `command_buffer`. Abbreviations like `q` should not be used, just call them what they are `queue`. etc
}
void destroy_callbacks(VKContext *context)
{
VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
load_dynamic_functions(context, nullptr);
}
}
void object_label(VKContext *context,
VkObjectType vk_object_type,
uint64_t object_handle,
const char *name)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
VkDebugUtilsObjectNameInfoEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
info.objectType = vk_object_type;
info.objectHandle = object_handle;
info.pObjectName = name;
debugging_tools.vkSetDebugUtilsObjectNameEXT_r(context->device_get(), &info);
}
}
Review

cmd -> vk_command_buffer. No need to confuse readers with incorrect abbreviations.

Also check the other functions.

`cmd` -> `vk_command_buffer`. No need to confuse readers with incorrect abbreviations. Also check the other functions.
}
void push_marker(VKContext *context, VkCommandBuffer vk_command_buffer, const char *name)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
VkDebugUtilsLabelEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
info.pLabelName = name;
debugging_tools.vkCmdBeginDebugUtilsLabelEXT_r(vk_command_buffer, &info);
}
}
}
void set_marker(VKContext *context, VkCommandBuffer vk_command_buffer, const char *name)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
VkDebugUtilsLabelEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
info.pLabelName = name;
debugging_tools.vkCmdInsertDebugUtilsLabelEXT_r(vk_command_buffer, &info);
}
}
}
void pop_marker(VKContext *context, VkCommandBuffer vk_command_buffer)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
debugging_tools.vkCmdEndDebugUtilsLabelEXT_r(vk_command_buffer);
}
}
Review

queue -> vk_queue.

I add vk_ to all Vulkan API data types to not confuse them with our internal types. Best to keep this consistent. I know not all parts already use this convention. But would want all the new code to follow it.

Also check other functions below.

`queue` -> `vk_queue`. I add `vk_` to all Vulkan API data types to not confuse them with our internal types. Best to keep this consistent. I know not all parts already use this convention. But would want all the new code to follow it. Also check other functions below.
}
void push_marker(VKContext *context, VkQueue vk_queue, const char *name)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
VkDebugUtilsLabelEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
info.pLabelName = name;
debugging_tools.vkQueueBeginDebugUtilsLabelEXT_r(vk_queue, &info);
}
}
}
void set_marker(VKContext *context, VkQueue vk_queue, const char *name)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
VkDebugUtilsLabelEXT info = {};
info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
info.pLabelName = name;
debugging_tools.vkQueueInsertDebugUtilsLabelEXT_r(vk_queue, &info);
}
}
}
void pop_marker(VKContext *context, VkQueue vk_queue)
{
if (G.debug & G_DEBUG_GPU) {
const VKDebuggingTools &debugging_tools = context->debugging_tools_get();
if (debugging_tools.enabled) {
debugging_tools.vkQueueEndDebugUtilsLabelEXT_r(vk_queue);
}
}
}
} // namespace blender::gpu::debug

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@ -0,0 +1,60 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BKE_global.h"
#include "BLI_string.h"
#include "vk_common.hh"
#include <typeindex>
namespace blender::gpu {
class VKContext;
namespace debug {
typedef struct VKDebuggingTools {
bool enabled = false;
/* Function pointer definitions. */
PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT_r = nullptr;
PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT_r = nullptr;
PFN_vkSubmitDebugUtilsMessageEXT vkSubmitDebugUtilsMessageEXT_r = nullptr;
PFN_vkCmdBeginDebugUtilsLabelEXT vkCmdBeginDebugUtilsLabelEXT_r = nullptr;
PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT_r = nullptr;
PFN_vkCmdInsertDebugUtilsLabelEXT vkCmdInsertDebugUtilsLabelEXT_r = nullptr;
PFN_vkQueueBeginDebugUtilsLabelEXT vkQueueBeginDebugUtilsLabelEXT_r = nullptr;
PFN_vkQueueEndDebugUtilsLabelEXT vkQueueEndDebugUtilsLabelEXT_r = nullptr;
PFN_vkQueueInsertDebugUtilsLabelEXT vkQueueInsertDebugUtilsLabelEXT_r = nullptr;
PFN_vkSetDebugUtilsObjectNameEXT vkSetDebugUtilsObjectNameEXT_r = nullptr;
PFN_vkSetDebugUtilsObjectTagEXT vkSetDebugUtilsObjectTagEXT_r = nullptr;
} VKDebuggingTools;
bool init_callbacks(VKContext *context, PFN_vkGetInstanceProcAddr instance_proc_addr);
void destroy_callbacks(VKContext *context);
void object_label(VKContext *context, VkObjectType vk_object_type, uint64_t object_handle, const char *name);
template<typename T> void object_label(VKContext *context, T vk_object_type, const char *name)
{
if (!(G.debug & G_DEBUG_GPU)) {
return;
}
const size_t label_size = 64;
char label[label_size];
memset(label, 0, label_size);
static int stats = 0;
SNPRINTF(label, "%s_%d", name, stats++);
object_label(context, to_vk_object_type(vk_object_type), (uint64_t)vk_object_type, (const char *)label);
};
void push_marker(VKContext *context, VkCommandBuffer vk_command_buffer, const char *name);
void set_marker(VKContext *context, VkCommandBuffer vk_command_buffer, const char *name);
void pop_marker(VKContext *context, VkCommandBuffer vk_command_buffer);
void push_marker(VKContext *context, VkQueue vk_queue, const char *name);
void set_marker(VKContext *context, VkQueue vk_queue, const char *name);
void pop_marker(VKContext *context, VkQueue vk_queue);
} // namespace debug
} // namespace blender::gpu