WIP: Brush assets project #106303
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@ -14,6 +14,7 @@
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#include "DNA_object_enums.h"
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#include "DNA_object_enums.h"
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enum class PaintMode : int8_t;
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enum class PaintMode : int8_t;
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struct AssetWeakReference;
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struct Brush;
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struct Brush;
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struct ImBuf;
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struct ImBuf;
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struct ImagePool;
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struct ImagePool;
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@ -30,6 +31,7 @@ struct UnifiedPaintSettings;
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void BKE_brush_system_init();
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void BKE_brush_system_init();
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void BKE_brush_system_exit();
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void BKE_brush_system_exit();
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/* TODO: Should be somewhere else not specific to brushes. */
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Brush *BKE_brush_asset_runtime_ensure(Main *bmain,
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Brush *BKE_brush_asset_runtime_ensure(Main *bmain,
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const AssetWeakReference *brush_asset_reference);
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const AssetWeakReference *brush_asset_reference);
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@ -44,7 +44,7 @@
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#include "BKE_preview_image.hh"
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#include "BKE_preview_image.hh"
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#include "BKE_texture.h"
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#include "BKE_texture.h"
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#include "AS_asset_library.h"
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#include "AS_asset_library.hh"
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#include "IMB_colormanagement.hh"
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#include "IMB_colormanagement.hh"
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#include "IMB_imbuf.hh"
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#include "IMB_imbuf.hh"
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