Fix #106568: Resolve motion path rendering in Metal #106595
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@ -118,7 +118,7 @@ void main()
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vec4 finalColor_geom[2];
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do_vertex_shader(out_pos0, base_vertex_id, ssPos[0], finalColor_geom[0]);
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do_vertex_shader(out_pos1, base_vertex_id + 1, ssPos[0], finalColor_geom[0]);
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do_vertex_shader(out_pos1, base_vertex_id + 1, ssPos[1], finalColor_geom[1]);
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/* Geometry shader alternative -- Output is trianglelist consisting of 6 vertices.
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* Each vertex shader invocation is one vertex in the output primitive, so outptut
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