Fix #106568: Resolve motion path rendering in Metal #106595

Merged
Clément Foucault merged 2 commits from Jason-Fielder/blender:Fix_106568 into main 2023-04-05 20:55:27 +02:00
1 changed files with 1 additions and 1 deletions

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@ -118,7 +118,7 @@ void main()
vec4 finalColor_geom[2];
do_vertex_shader(out_pos0, base_vertex_id, ssPos[0], finalColor_geom[0]);
do_vertex_shader(out_pos1, base_vertex_id + 1, ssPos[0], finalColor_geom[0]);
do_vertex_shader(out_pos1, base_vertex_id + 1, ssPos[1], finalColor_geom[1]);
/* Geometry shader alternative -- Output is trianglelist consisting of 6 vertices.
* Each vertex shader invocation is one vertex in the output primitive, so outptut