Initial Grease Pencil 3.0 stage #106848
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@ -273,20 +273,20 @@ class Layer : public TreeNode, ::GreasePencilLayer {
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bool insert_frame(int frame_number, int index)
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bool insert_frame(int frame_number, int index)
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{
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{
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sorted_keys_cache_.tag_dirty();
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sorted_keys_cache_.tag_dirty();
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return frames_.add(frame_number, index);
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return frames_for_write().add(frame_number, index);
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}
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}
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bool overwrite_frame(int frame_number, int index)
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bool overwrite_frame(int frame_number, int index)
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{
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{
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sorted_keys_cache_.tag_dirty();
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sorted_keys_cache_.tag_dirty();
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return frames_.add_overwrite(frame_number, index);
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return frames_for_write().add_overwrite(frame_number, index);
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}
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}
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Span<int> sorted_keys()
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Span<int> sorted_keys()
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{
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{
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sorted_keys_cache_.ensure([&](Vector<int> &r_data) {
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sorted_keys_cache_.ensure([&](Vector<int> &r_data) {
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r_data.reserve(frames_.size());
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r_data.reserve(frames().size());
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for (int64_t key : frames_.keys()) {
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for (int64_t key : frames().keys()) {
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r_data.append(key);
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r_data.append(key);
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}
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}
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std::sort(r_data.begin(), r_data.end());
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std::sort(r_data.begin(), r_data.end());
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Reference in New Issue
Not sure why the
greasepencil
namespace ends up here? Also means that e.g. the fairly generically-namedStrokePoint
struct is in the fairly genericblender::bke
namespace, which does not sounds great to me? not to mention 'C-style' namespace in names likeGreasePencilDrawingRuntime
.