WIP: Vulkan: Initial Immediate Mode Support. #106954
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@ -21,7 +21,6 @@ namespace blender::gpu {
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VKCommandBuffer::~VKCommandBuffer()
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{
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validate_framebuffer_not_exists();
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if (vk_device_ != VK_NULL_HANDLE) {
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VK_ALLOCATION_CALLBACKS;
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vkDestroyFence(vk_device_, vk_fence_, vk_allocation_callbacks);
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@ -45,7 +44,6 @@ void VKCommandBuffer::init(const VkDevice vk_device,
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fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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vkCreateFence(vk_device_, &fenceInfo, vk_allocation_callbacks, &vk_fence_);
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}
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validate_framebuffer_not_exists();
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}
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void VKCommandBuffer::begin_recording()
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