WIP: Vulkan: Initial Immediate Mode Support. #106954

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Jeroen Bakker wants to merge 27 commits from Jeroen-Bakker:vulkan-immediate into main

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/* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "gpu_testing.hh"
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_framebuffer.h"
#include "GPU_matrix.h"
#include "BLI_math_vector.hh"
#include "intern/draw_cache.h"
namespace blender::gpu::tests {
template<eGPUBlend blend_type>
void blend_test(float4 source_a, float4 source_b, float4 expected_result)
{
GPUOffScreen *offscreen = GPU_offscreen_create(
1, 1, false, GPU_RGBA16F, GPU_TEXTURE_USAGE_HOST_READ, nullptr);
BLI_assert(offscreen != nullptr);
GPU_offscreen_bind(offscreen, false);
GPUTexture *color_texture = GPU_offscreen_color_texture(offscreen);
GPU_texture_clear(color_texture, GPU_DATA_FLOAT, source_a);
GPUBatch *batch = DRW_cache_quad_get();
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GPU_batch_uniform_4fv(batch, "color", source_b);
GPU_blend(blend_type);
GPU_batch_draw(batch);
GPU_offscreen_unbind(offscreen, false);
GPU_flush();
float4 read_back;
GPU_memory_barrier(GPU_BARRIER_TEXTURE_FETCH);
GPU_offscreen_read_pixels(offscreen, GPU_DATA_FLOAT, &read_back);
EXPECT_EQ(read_back, expected_result);
GPU_offscreen_free(offscreen);
DRW_shape_cache_free();
}
static void test_blend_none()
{
blend_test<GPU_BLEND_NONE>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.0f, 1.0f, 0.0f, 0.5f));
}
GPU_TEST(blend_none)
static void test_blend_alpha()
{
blend_test<GPU_BLEND_ALPHA>(float4(1.0f, 0.0f, 1.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 0.5f),
float4(0.5f, 0.5f, 0.5f, 1.0f));
}
GPU_TEST(blend_alpha)
} // namespace blender::gpu::tests