USD export: Fix incorrect texture alpha mapping. #107022
@ -350,7 +350,8 @@ static void create_uvmap_shader(const USDExporterContext &usd_export_context,
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found_uv_node = true;
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found_uv_node = true;
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if (NodeShaderUVMap *shader_uv_map = static_cast<NodeShaderUVMap *>(
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if (NodeShaderUVMap *shader_uv_map = static_cast<NodeShaderUVMap *>(
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uv_node_link->fromnode->storage)) {
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uv_node_link->fromnode->storage))
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{
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/* We need to make valid here because actual uv primvar has been. */
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/* We need to make valid here because actual uv primvar has been. */
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std::string uv_set = pxr::TfMakeValidIdentifier(shader_uv_map->uv_map);
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std::string uv_set = pxr::TfMakeValidIdentifier(shader_uv_map->uv_map);
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