VSE: Smooth transition for retiming tool #107197

Merged
Richard Antalik merged 20 commits from iss/blender:retiming-gradual into main 2023-05-16 22:33:19 +02:00
2 changed files with 174 additions and 71 deletions
Showing only changes of commit 5aef799ef8 - Show all commits

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@ -125,6 +125,10 @@ typedef struct SeqRetimingHandle {
int flag;
int _pad0;
float retiming_factor; /* Value between 0-1 mapped to original content range. */
int original_strip_frame_index; /* Used for transition handles only. */
float original_retiming_factor; /* Used for transition handles only. */
} SeqRetimingHandle;
typedef struct SequenceRuntime {

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@ -179,8 +179,7 @@ static void seq_retiming_line_segments_tangent_circle(const SeqRetimingHandle *s
add_v2_v2_db(s2_2, v2);
/* Get center and radius of arc segment between 2 linear segments. */
double lambda, mu;
int res = isect_seg_seg_v2_lambda_mu_db(
s1_1, s1_2, s2_1, s2_2, &lambda, &mu); // XXX may be colinear!
isect_seg_seg_v2_lambda_mu_db(s1_1, s1_2, s2_1, s2_2, &lambda, &mu);
r_center[0] = s1_1[0] + lambda * (s1_2[0] - s1_1[0]);
r_center[1] = s1_1[1] + lambda * (s1_2[1] - s1_1[1]);
*radius = len_v2v2_db(p1_2, r_center);
@ -191,6 +190,16 @@ static bool seq_retiming_handle_is_transition_type(const SeqRetimingHandle *hand
return (handle->flag & 1) != 0;
}
/* Check colinearity of 2 segments allowing for some imprecision.
* 'isect_seg_seg_v2_lambda_mu_db()' return value does not work well in this case. */
static bool seq_retiming_transition_is_linear(const Sequence *seq, const SeqRetimingHandle *handle)
{
const float prev_speed = SEQ_retiming_handle_speed_get(seq, handle - 1);
const float next_speed = SEQ_retiming_handle_speed_get(seq, handle + 1);
return abs(prev_speed - next_speed) < 0.01f;
}
float seq_retiming_evaluate(const Sequence *seq, const float frame_index)
{
const SeqRetimingHandle *start_handle = retiming_find_segment_start_handle(seq, frame_index);
@ -205,14 +214,19 @@ float seq_retiming_evaluate(const Sequence *seq, const float frame_index)
return start_handle->retiming_factor + segment_step * segment_frame_index;
}
if (seq_retiming_transition_is_linear(seq, start_handle)) {
const float segment_step = seq_retiming_segment_step_get(start_handle - 1);
return start_handle->retiming_factor + segment_step * segment_frame_index;
}
double c[2], r;
seq_retiming_line_segments_tangent_circle(start_handle, c, &r);
/* Gradual speed change. */
BLI_assert(start_handle_index > 0);
BLI_assert(start_handle_index < seq->retiming_handle_num - 1);
UNUSED_VARS_NDEBUG(start_handle_index);
double c[2], r;
seq_retiming_line_segments_tangent_circle(start_handle, c, &r);
const int side = c[1] > start_handle->retiming_factor ? -1 : 1;
const float y = c[1] + side * sqrt(pow(r, 2) - pow((frame_index - c[0]), 2));
return y;
@ -367,41 +381,34 @@ static void seq_retiming_remove_handle_ex(Sequence *seq, SeqRetimingHandle *hand
seq->retiming_handle_num--;
}
/* This function removes gradual segment and creates retiming handle where it originally was.
*/
/* This function removes gradual segment and creates retiming handle where it originally was. */
static void seq_retiming_remove_gradient(const Scene *scene,
Sequence *seq,
SeqRetimingHandle *handle)
{
double s1_1[2], s1_2[2], s2_1[2], s2_2[2];
const int orig_frame_index = handle->original_strip_frame_index;
const float orig_retiming_factor = handle->original_retiming_factor;
/* Get 2 segments. */
seq_retiming_segment_as_line_segment(handle - 1, s1_1, s1_2);
seq_retiming_segment_as_line_segment(handle + 1, s2_1, s2_2);
/* Remove both handles defining gradient. */
/* Remove handle to the left (gradual) and to the right (linear). */
int handle_index = SEQ_retiming_handle_index_get(seq, handle);
seq_retiming_remove_handle_ex(seq, handle);
seq_retiming_remove_handle_ex(seq, seq->retiming_handles + handle_index);
/* Find frame where linear handle originally was. */
double lambda, mu;
// XXX may be colinear - in that case the handle should be in middle of s1 and s2.
int res = isect_seg_seg_v2_lambda_mu_db(s1_1, s1_2, s2_1, s2_2, &lambda, &mu);
double new_handle_frame = s1_1[0] + lambda * (s1_2[0] - s1_1[0]) + SEQ_time_start_frame_get(seq);
/* Create original linear handle. */
SeqRetimingHandle *orig_handle = SEQ_retiming_add_handle(scene, seq, new_handle_frame);
orig_handle->retiming_factor = s1_1[1] + lambda * (s1_2[1] - s1_1[1]);
SeqRetimingHandle *orig_handle = SEQ_retiming_add_handle(
scene, seq, SEQ_time_start_frame_get(seq) + orig_frame_index);
orig_handle->retiming_factor = orig_retiming_factor;
}
void SEQ_retiming_remove_handle(const Scene *scene, Sequence *seq, SeqRetimingHandle *handle)
{
if (!seq_retiming_handle_is_transition_type(handle)) {
if (seq_retiming_handle_is_transition_type(handle)) {
seq_retiming_remove_gradient(scene, seq, handle);
return;
}
SeqRetimingHandle *previous_handle = handle - 1;
if (!seq_retiming_handle_is_transition_type(previous_handle)) {
if (seq_retiming_handle_is_transition_type(previous_handle)) {
seq_retiming_remove_gradient(scene, seq, previous_handle);
return;
}
@ -413,18 +420,21 @@ SeqRetimingHandle *SEQ_retiming_add_gradient(const Scene *scene,
SeqRetimingHandle *handle,
const int offset)
{
SeqRetimingHandle *prev_handle = handle - 1;
if (seq_retiming_handle_is_transition_type(handle) ||
seq_retiming_handle_is_transition_type(prev_handle)) {
seq_retiming_handle_is_transition_type(handle - 1)) {
return nullptr;
}
int orig_handle_index = SEQ_retiming_handle_index_get(seq, handle);
int orig_timeline_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle);
const int orig_handle_index = SEQ_retiming_handle_index_get(seq, handle);
const int orig_timeline_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle);
const int orig_frame_index = handle->strip_frame_index;
const float orig_retiming_factor = handle->retiming_factor;
SEQ_retiming_add_handle(scene, seq, orig_timeline_frame + offset);
SeqRetimingHandle *new_handle = SEQ_retiming_add_handle(
SeqRetimingHandle *transition_handle = SEQ_retiming_add_handle(
scene, seq, orig_timeline_frame - offset);
new_handle->flag |= 1;
transition_handle->flag |= 1;
transition_handle->original_strip_frame_index = orig_frame_index;
transition_handle->original_retiming_factor = orig_retiming_factor;
seq_retiming_remove_handle_ex(seq, seq->retiming_handles + orig_handle_index + 1);
return seq->retiming_handles + orig_handle_index;
}
@ -450,15 +460,16 @@ float SEQ_retiming_handle_speed_get(const Sequence *seq, const SeqRetimingHandle
return speed;
}
enum eRangeType {
LINEAR = 0,
TRANSITION = 1,
};
class RetimingRange {
public:
int start, end;
float speed;
enum eRangeType {
LINEAR,
TRANSITION,
};
blender::Vector<float> speed_table;
eRangeType type;
@ -470,10 +481,109 @@ class RetimingRange {
NONE,
};
RetimingRange(int start_frame, int end_frame, float speed, bool is_transition)
: start(start_frame), end(end_frame), speed(speed)
enum eRangeReturnSide {
LEFT,
RIGHT,
};
RetimingRange(const Sequence *seq, int start_frame, int end_frame, float speed, eRangeType type)
: start(start_frame), end(end_frame), speed(speed), type(type)
{
type = is_transition ? TRANSITION : LINEAR;
if (type == TRANSITION) {
speed = 1.0f;
claculate_speed_table_from_seq(seq);
}
}
RetimingRange(int start_frame, int end_frame, float speed, eRangeType type)
: start(start_frame), end(end_frame), speed(speed), type(type)
{
}
RetimingRange duplicate()
{
RetimingRange new_range = RetimingRange(start, end, speed, type);
for (int i = 0; i < speed_table.size(); i++) {
new_range.speed_table.append(speed_table[i]);
}
return new_range;
}
/* Create new range representing overlap of 2 ranges.
* Returns overlapping range. In case
*/
RetimingRange &operator*(const RetimingRange rhs_range)
{
RetimingRange new_range = RetimingRange(0, 0, 0, LINEAR);
/* Offsets to merge speed tables. */
int range_offset = 0, rhs_range_offset = 0;
if (intersect_type(rhs_range) == RetimingRange::FULL) {
new_range.start = start;
new_range.end = end;
rhs_range_offset = start - rhs_range.start;
}
else if (intersect_type(rhs_range) == PARTIAL_START) {
new_range.start = start;
new_range.end = rhs_range.end;
rhs_range_offset = start - rhs_range.start;
}
else if (intersect_type(rhs_range) == PARTIAL_END) {
new_range.start = rhs_range.start;
new_range.end = end;
range_offset = rhs_range.start - start;
}
else if (intersect_type(rhs_range) == INSIDE) {
new_range.start = rhs_range.start;
new_range.end = rhs_range.end;
range_offset = rhs_range.start - start;
}
if (type != TRANSITION && rhs_range.type != TRANSITION) {
new_range.speed = speed * rhs_range.speed;
return new_range;
}
/* One of ranges is transition type, so speed tables has to be copied. */
new_range.type = TRANSITION;
new_range.speed = 1.0f;
const int new_range_len = new_range.end - new_range.start;
if (type == TRANSITION && rhs_range.type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float range_speed = speed_table[i + range_offset];
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
new_range.speed_table.append(range_speed * rhs_range_speed);
}
}
else if (type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float range_speed = speed_table[i + range_offset];
new_range.speed_table.append(range_speed * rhs_range.speed);
}
}
else if (rhs_range.type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
new_range.speed_table.append(speed * rhs_range_speed);
}
}
return new_range;
}
void claculate_speed_table_from_seq(const Sequence *seq)
{
for (int frame = start; frame <= end; frame++) {
/* We need number actual number of frames here. */
double normal_step = 1 / (double)seq->len;
/* Who needs calculus, when you can have slow code? */
double val_prev = seq_retiming_evaluate(seq, frame - 1);
double val = seq_retiming_evaluate(seq, frame);
double speed_at_frame = (val - val_prev) / normal_step;
speed_table.append(speed_at_frame);
}
}
const eIntersectType intersect_type(const RetimingRange &other) const
@ -509,8 +619,8 @@ class RetimingRangeData {
int frame_start = SEQ_time_start_frame_get(seq) + handle_prev->strip_frame_index;
int frame_end = SEQ_time_start_frame_get(seq) + handle.strip_frame_index;
RetimingRange range = RetimingRange(
frame_start, frame_end, speed, seq_retiming_handle_is_transition_type(handle_prev));
eRangeType type = seq_retiming_handle_is_transition_type(handle_prev) ? TRANSITION : LINEAR;
RetimingRange range = RetimingRange(seq, frame_start, frame_end, speed, type);
ranges.append(range);
}
}
@ -520,10 +630,7 @@ class RetimingRangeData {
if (ranges.is_empty()) {
for (const RetimingRange &rhs_range : rhs.ranges) {
RetimingRange range = RetimingRange(
rhs_range.start,
rhs_range.end,
rhs_range.speed,
false); // xxx hardcoded, make this model nicer somehow...
rhs_range.start, rhs_range.end, rhs_range.speed, rhs_range.type);
ranges.append(range);
}
return *this;
@ -532,33 +639,29 @@ class RetimingRangeData {
for (int i = 0; i < ranges.size(); i++) {
RetimingRange &range = ranges[i];
for (const RetimingRange &rhs_range : rhs.ranges) {
if (range.intersect_type(rhs_range) == range.NONE) {
if (range.intersect_type(rhs_range) == RetimingRange::NONE) {
continue;
}
else if (range.intersect_type(rhs_range) == range.FULL) {
range.speed *= rhs_range.speed;
else if (range.intersect_type(rhs_range) == RetimingRange::FULL) {
RetimingRange isect = range * rhs_range;
ranges.remove(i);
ranges.insert(i, isect);
}
else if (range.intersect_type(rhs_range) == range.PARTIAL_START) {
RetimingRange range_left = RetimingRange(
range.start, rhs_range.end, range.speed * rhs_range.speed, false);
if (range.intersect_type(rhs_range) == RetimingRange::PARTIAL_START) {
ranges.insert(i, range * rhs_range);
range.start = rhs_range.end + 1;
ranges.insert(i, range_left);
}
else if (range.intersect_type(rhs_range) == range.PARTIAL_END) {
RetimingRange range_left = RetimingRange(
range.start, rhs_range.start - 1, range.speed, false);
range.start = rhs_range.start;
ranges.insert(i, range_left);
else if (range.intersect_type(rhs_range) == RetimingRange::PARTIAL_END) {
ranges.insert(i, range * rhs_range);
range.end = rhs_range.start;
}
else if (range.intersect_type(rhs_range) == range.INSIDE) {
RetimingRange range_left = RetimingRange(
range.start, rhs_range.start - 1, range.speed, false);
RetimingRange range_mid = RetimingRange(
rhs_range.start, rhs_range.start, rhs_range.speed * range.speed, false);
range.start = rhs_range.end + 1;
ranges.insert(i, range_left);
ranges.insert(i, range_mid);
break;
else if (range.intersect_type(rhs_range) == RetimingRange::INSIDE) {
RetimingRange left_range = range.duplicate();
left_range.end = rhs_range.start;
range.start = rhs_range.end + 1; /* Right side. */
ranges.insert(i, left_range);
ranges.insert(i, range * rhs_range);
}
}
}
@ -585,17 +688,13 @@ void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *s
RetimingRangeData retiming_data = seq_retiming_range_data_get(scene, seq);
for (int i = 0; i < retiming_data.ranges.size(); i++) {
RetimingRange range = retiming_data.ranges[i];
if (range.type == range.TRANSITION) {
if (range.type == TRANSITION) {
for (int frame = range.start; frame <= range.end; frame++) {
/* We need number actual number of frames here. */
double normal_step = 1 / (double)seq->len;
/* Who needs calculus, when you can have slow code? */
double val_prev = seq_retiming_evaluate(seq, frame - 1);
double val = seq_retiming_evaluate(seq, frame);
double speed_at_frame = (val - val_prev) / normal_step;
BKE_sound_set_scene_sound_pitch_at_frame(seq->scene_sound, frame, speed_at_frame, true);
const int range_length = range.end - range.start;
for (int i = 0; i <= range_length; i++) {
const int frame = range.start + i;
BKE_sound_set_scene_sound_pitch_at_frame(
seq->scene_sound, frame, range.speed_table[i], true);
}
}
else {