Vulkan: Construct a Vulkan 1.2 Context. #107300
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@ -761,7 +761,7 @@ GHOST_IContext *GHOST_SystemCocoa::createOffscreenContext(GHOST_GLSettings glSet
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#ifdef WITH_VULKAN_BACKEND
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if (glSettings.context_type == GHOST_kDrawingContextTypeVulkan) {
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const bool debug_context = (glSettings.flags & GHOST_glDebugContext) != 0;
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GHOST_Context *context = new GHOST_ContextVK(false, NULL, 1, 0, debug_context);
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GHOST_Context *context = new GHOST_ContextVK(false, NULL, 1, 2, debug_context);
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if (!context->initializeDrawingContext()) {
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delete context;
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return NULL;
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@ -6298,7 +6298,7 @@ GHOST_IContext *GHOST_SystemWayland::createOffscreenContext(GHOST_GLSettings glS
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wl_surface,
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display_->wl_display,
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1,
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0,
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2,
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debug_context);
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if (!context->initializeDrawingContext()) {
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@ -267,7 +267,7 @@ GHOST_IContext *GHOST_SystemWin32::createOffscreenContext(GHOST_GLSettings glSet
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#ifdef WITH_VULKAN_BACKEND
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/* Vulkan does not need a window. */
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if (glSettings.context_type == GHOST_kDrawingContextTypeVulkan) {
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context = new GHOST_ContextVK(false, (HWND)0, 1, 0, debug_context);
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context = new GHOST_ContextVK(false, (HWND)0, 1, 2, debug_context);
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if (!context->initializeDrawingContext()) {
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delete context;
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@ -417,7 +417,7 @@ GHOST_IContext *GHOST_SystemX11::createOffscreenContext(GHOST_GLSettings glSetti
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#ifdef WITH_VULKAN_BACKEND
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if (glSettings.context_type == GHOST_kDrawingContextTypeVulkan) {
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context = new GHOST_ContextVK(
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false, GHOST_kVulkanPlatformX11, 0, m_display, NULL, NULL, 1, 0, debug_context);
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false, GHOST_kVulkanPlatformX11, 0, m_display, NULL, NULL, 1, 2, debug_context);
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if (!context->initializeDrawingContext()) {
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delete context;
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@ -815,7 +815,7 @@ GHOST_Context *GHOST_WindowCocoa::newDrawingContext(GHOST_TDrawingContextType ty
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{
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#ifdef WITH_VULKAN_BACKEND
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if (type == GHOST_kDrawingContextTypeVulkan) {
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GHOST_Context *context = new GHOST_ContextVK(m_wantStereoVisual, m_metalLayer, 1, 0, true);
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GHOST_Context *context = new GHOST_ContextVK(m_wantStereoVisual, m_metalLayer, 1, 2, true);
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if (!context->initializeDrawingContext()) {
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delete context;
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@ -1744,7 +1744,7 @@ GHOST_Context *GHOST_WindowWayland::newDrawingContext(GHOST_TDrawingContextType
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window_->wl_surface,
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system_->wl_display(),
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1,
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0,
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2,
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true);
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break;
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#endif
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@ -637,7 +637,7 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
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#ifdef WITH_VULKAN_BACKEND
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else if (type == GHOST_kDrawingContextTypeVulkan) {
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GHOST_Context *context = new GHOST_ContextVK(false, m_hWnd, 1, 0, m_debug_context);
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GHOST_Context *context = new GHOST_ContextVK(false, m_hWnd, 1, 2, m_debug_context);
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if (context->initializeDrawingContext()) {
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return context;
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@ -1235,7 +1235,7 @@ GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type
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NULL,
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NULL,
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1,
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0,
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2,
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m_is_debug_context);
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if (!context->initializeDrawingContext()) {
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@ -39,10 +39,7 @@ VKContext::VKContext(void *ghost_window, void *ghost_context)
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/* Initialize the memory allocator. */
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VmaAllocatorCreateInfo info = {};
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/* Should use same vulkan version as GHOST (1.2), but set to 1.0 as 1.2 requires
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* correct extensions and functions to be found by VMA, which isn't working as expected and
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* requires more research. To continue development we lower the API to version 1.0. */
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info.vulkanApiVersion = VK_API_VERSION_1_0;
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info.vulkanApiVersion = VK_API_VERSION_1_2;
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info.physicalDevice = vk_physical_device_;
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info.device = vk_device_;
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info.instance = vk_instance_;
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