Vulkan: Uniform Buffer #107334

Merged
Jeroen Bakker merged 1 commits from Jeroen-Bakker/blender:vulkan-uniform-buffer into main 2023-04-25 15:31:01 +02:00
2 changed files with 35 additions and 3 deletions

View File

@ -7,6 +7,8 @@
#include "vk_uniform_buffer.hh"
#include "vk_context.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
namespace blender::gpu {
@ -22,13 +24,42 @@ void VKUniformBuffer::update(const void *data)
void VKUniformBuffer::allocate(VKContext &context)
{
buffer_.create(context, size_in_bytes_, GPU_USAGE_STATIC, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
debug::object_label(&context, buffer_.vk_handle(), name_);
}
void VKUniformBuffer::clear_to_zero() {}
void VKUniformBuffer::clear_to_zero()
{
VKContext &context = *VKContext::get();
if (!buffer_.is_allocated()) {
allocate(context);
}
buffer_.clear(context, 0);
}
void VKUniformBuffer::bind(int /*slot*/) {}
void VKUniformBuffer::bind(int slot, shader::ShaderCreateInfo::Resource::BindType bind_type)
{
VKContext &context = *VKContext::get();
if (!buffer_.is_allocated()) {
allocate(context);
}
void VKUniformBuffer::bind_as_ssbo(int /*slot*/) {}
VKShader *shader = static_cast<VKShader *>(context.shader);
const VKShaderInterface &shader_interface = shader->interface_get();
const VKDescriptorSet::Location location = shader_interface.descriptor_set_location(bind_type,
slot);
VKDescriptorSetTracker &descriptor_set = shader->pipeline_get().descriptor_set_get();
descriptor_set.bind(*this, location);
}
void VKUniformBuffer::bind(int slot)
{
bind(slot, shader::ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER);
}
void VKUniformBuffer::bind_as_ssbo(int slot)
{
bind(slot, shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER);
}
void VKUniformBuffer::unbind() {}

View File

@ -39,6 +39,7 @@ class VKUniformBuffer : public UniformBuf, NonCopyable {
private:
void allocate(VKContext &context);
void bind(int slot, shader::ShaderCreateInfo::Resource::BindType bind_type);
};
} // namespace blender::gpu