EEVEE Next: Subsurface Scattering #107407

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Miguel Pozo merged 24 commits from pragma37/blender:pull-eevee-next-sss into main 2023-06-15 15:49:12 +02:00
1 changed files with 1 additions and 1 deletions
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@ -400,7 +400,7 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
frag_gen << "float nodetree_thickness()\n";
frag_gen << "{\n";
/* TODO(fclem): Better default. */
frag_gen << ((codegen.thickness) ? codegen.thickness : "return 0.1;\n");
frag_gen << ((codegen.thickness) ? codegen.thickness : "return 0.0;\n");
frag_gen << "}\n\n";
info.fragment_source_generated = frag_gen.str();