WIP: EEVEE Next: Subsurface Scattering
#107407
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Miguel Pozo
wants to merge 14 commits from pragma37/blender:pull-eevee-next-sss
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pull from: pragma37/blender:pull-eevee-next-sss
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Reference: blender/blender#107407
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Delete Branch "pragma37/blender:pull-eevee-next-sss"
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Port of subsurface scattering from the eevee-rewrite branch to EEVEE Next.
https://projects.blender.org/fclem/blender/src/branch/eevee-rewrite
Other changes:
Known Issues:
@ -392,0 +395,4 @@
if (closure_bits_ & CLOSURE_SSS) {
inst_.subsurface.end_sync();
subsurface_ps_.init();
This subsurface pass should go inside
SubsurfaceModule
.Note that, currently, the subsurface algorithm is quite simple, we might extend it in the future. Making everything in one place will avoid much trouble later on.
You can init the pass in all cases and only submit it if the closure bit is present.
@ -183,0 +184,4 @@
.define("SSS_TRANSMITTANCE")
.sampler(SSS_TRANSMITTANCE_TEX_SLOT, ImageType::FLOAT_1D, "sss_transmittance_tx");
GPU_SHADER_CREATE_INFO(eevee_subsurface_eval)
Move subsurface infos to their own file.
e26cef6b9d
to1d28e81235
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