EEVEE Next: Subsurface Scattering #107407
|
@ -90,14 +90,14 @@
|
|||
/* Resource bindings. */
|
||||
|
||||
/* Texture. */
|
||||
#define SHADOW_TILEMAPS_TEX_SLOT 12
|
||||
#define SHADOW_TILEMAPS_TEX_SLOT 11
|
||||
/* Only during surface shading. */
|
||||
#define SHADOW_ATLAS_TEX_SLOT 13
|
||||
#define SHADOW_ATLAS_TEX_SLOT 12
|
||||
/* Only during shadow rendering. */
|
||||
#define SHADOW_RENDER_MAP_SLOT 13
|
||||
#define RBUFS_UTILITY_TEX_SLOT 14
|
||||
#define HIZ_TEX_SLOT 15
|
||||
#define SSS_TRANSMITTANCE_TEX_SLOT 16
|
||||
#define SHADOW_RENDER_MAP_SLOT 12
|
||||
#define RBUFS_UTILITY_TEX_SLOT 13
|
||||
#define HIZ_TEX_SLOT 14
|
||||
#define SSS_TRANSMITTANCE_TEX_SLOT 15
|
||||
pragma37 marked this conversation as resolved
Outdated
|
||||
|
||||
/* Images. */
|
||||
#define RBUFS_COLOR_SLOT 0
|
||||
|
|
Loading…
Reference in New Issue
Do not use slot 16 (or anything above slot 15). It is not available in all implementations.