EEVEE Next: Subsurface Scattering #107407
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@ -242,6 +242,8 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
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case SHADOW_TILEMAPS_TEX_SLOT:
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resource.slot = GPU_max_textures_frag() - 3;
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break;
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case SSS_TRANSMITTANCE_TEX_SLOT:
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resource.slot = GPU_max_textures_frag() - 4;
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}
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}
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}
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