Fix #107422: Mesh context menus do not open with the last used option #107427
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@ -191,8 +191,15 @@ static void ui_popup_menu_create_block(bContext *C,
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if (!pup->but) {
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pup->block->flag |= UI_BLOCK_NO_FLIP;
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}
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/* A title is only provided when a Menu has a label, this is not alwas the case, see e.g.
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* `VIEW3D_MT_edit_mesh_context_menu` -- this specifies its own label inside the draw function
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* depending on vertex/edge/face mode. We still want to flag the uiBlock (but only insert into
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* the puphash if we have a title provided). Choosing an entry in a menu will still handle
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* puphash later (see `button_activate_exit`) though multiple menus without a label might fight
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* for the same storage of the menu memory. Using idname instead (or in combination with the
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* label) for the hash could be looked at to solve this. */
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pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
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if (title && title[0]) {
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pup->block->flag |= UI_BLOCK_POPUP_MEMORY;
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pup->block->puphash = ui_popup_menu_hash(title);
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}
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pup->layout = UI_block_layout(
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