Cleanup: Move pipeline.h to C++ #107516
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@ -45,7 +45,7 @@ using namespace Freestyle;
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#include "DEG_depsgraph_query.h"
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#include "pipeline.h"
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#include "pipeline.hh"
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#include "FRS_freestyle.h"
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@ -47,7 +47,7 @@ set(SRC
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RE_texture.h
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RE_texture_margin.h
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intern/pipeline.h
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intern/pipeline.hh
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intern/render_result.h
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intern/render_types.h
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intern/texture_common.h
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@ -50,7 +50,7 @@
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#include "WM_api.h"
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#include "pipeline.h"
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#include "pipeline.hh"
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#include "render_result.h"
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#include "render_types.h"
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@ -24,7 +24,7 @@
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#include "BKE_camera.h"
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/* this module */
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#include "pipeline.h"
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#include "pipeline.hh"
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#include "render_types.h"
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/* ****************** MASKS and LUTS **************** */
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@ -90,7 +90,7 @@
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#endif
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/* internal */
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#include "pipeline.h"
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#include "pipeline.hh"
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#include "render_result.h"
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#include "render_types.h"
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@ -1,24 +0,0 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation */
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/** \file
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* \ingroup render
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*/
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#pragma once
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struct Render;
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struct RenderData;
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struct RenderLayer;
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struct RenderResult;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct RenderLayer *render_get_single_layer(struct Render *re, struct RenderResult *rr);
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void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
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#ifdef __cplusplus
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}
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#endif
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@ -0,0 +1,16 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation */
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/** \file
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* \ingroup render
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*/
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#pragma once
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struct Render;
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struct RenderData;
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struct RenderLayer;
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struct RenderResult;
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RenderLayer *render_get_single_layer(Render *re, RenderResult *rr);
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void render_copy_renderdata(RenderData *to, RenderData *from);
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