Fix #106776: Volume cube won't render in Cycles #107551
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@ -428,7 +428,8 @@ void VolumeMeshBuilder::convert_quads_to_tris(const vector<QuadData> &quads,
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bool VolumeMeshBuilder::empty_grid() const
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{
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#ifdef WITH_OPENVDB
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return !topology_grid || topology_grid->tree().leafCount() == 0;
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return !topology_grid ||
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(!topology_grid->tree().hasActiveTiles() && topology_grid->tree().leafCount() == 0);
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#else
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return true;
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#endif
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