Fix: Viewer node crashes when the editor is pinned and has no Object ID #107737

Merged
Lukas Tönne merged 3 commits from LukasTonne/blender:fix_viewer_node_in_pinned_editor into main 2023-05-08 14:52:14 +02:00
1 changed files with 11 additions and 1 deletions

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@ -24,6 +24,9 @@ static void viewer_path_for_geometry_node(const SpaceNode &snode,
const bNode &node,
ViewerPath &r_dst)
{
/* Only valid if the node space has a context object. */
BLI_assert(snode.id != nullptr && GS(snode.id->name) == ID_OB);
BKE_viewer_path_init(&r_dst);
Object *ob = reinterpret_cast<Object *>(snode.id);
@ -87,7 +90,9 @@ void activate_geometry_node(Main &bmain, SpaceNode &snode, bNode &node)
}
ViewerPath new_viewer_path{};
BLI_SCOPED_DEFER([&]() { BKE_viewer_path_clear(&new_viewer_path); });
viewer_path_for_geometry_node(snode, node, new_viewer_path);
if (snode.id != nullptr && GS(snode.id->name) == ID_OB) {
viewer_path_for_geometry_node(snode, node, new_viewer_path);
}
bool found_view3d_with_enabled_viewer = false;
View3D *any_view3d_without_viewer = nullptr;
@ -341,6 +346,11 @@ bool is_active_geometry_nodes_viewer(const bContext &C,
bNode *find_geometry_nodes_viewer(const ViewerPath &viewer_path, SpaceNode &snode)
{
/* Viewer path is only valid if the context object is set. */
if (snode.id == nullptr || GS(snode.id->name) != ID_OB) {
return nullptr;
}
const std::optional<ViewerPathForGeometryNodesViewer> parsed_viewer_path =
parse_geometry_nodes_viewer(viewer_path);
if (!parsed_viewer_path.has_value()) {