Fix #103977: Cycles handling ray visibility inconsistent for forward and nee #107747

Open
Sebastian Herholz wants to merge 6 commits from sherholz/blender:light-visibility-fix into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

6 Commits

Author SHA1 Message Date
Sebastian Herholz f1bce9b0a9 Cycles: SpectrumRGBE potential Metal fix part 2
buildbot/vexp-code-patch-coordinator Build done. Details
2023-05-09 14:32:54 +02:00
Sebastian Herholz c0edb57875 Cycles: SpectrumRGBE potential Metal fix
buildbot/vexp-code-patch-coordinator Build done. Details
2023-05-09 13:54:04 +02:00
Sebastian Herholz 7a4f223c47 Cycles: SpectrumRGBE moved from char* to uint8_t
buildbot/vexp-code-patch-coordinator Build done. Details
2023-05-09 10:03:37 +02:00
Sebastian Herholz 6696aa979b Cycles: SpectrumRGBE: oneAPI float3 fix
buildbot/vexp-code-patch-coordinator Build done. Details
2023-05-09 09:26:17 +02:00
Sebastian Herholz c7bbd800c1 Cycles: Adding SpectrumRGBE type to store a compact form of BSDFEval
buildbot/vexp-code-patch-coordinator Build done. Details
2023-05-08 21:25:47 +02:00
Sebastian Herholz edbc5a941b Fix T103977: Cycles handling ray visibility inconsistent for forward and nee 2023-05-08 10:13:31 +02:00