Fix #107677: Hair particle edit wrong on object with mirror modifier #107804
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@ -3957,10 +3957,6 @@ void psys_mat_hair_to_orco(
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psys_particle_on_dm(
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mesh, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco);
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/* see psys_face_mat for why this function is called */
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if (CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX)) {
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BKE_mesh_orco_verts_transform(static_cast<Mesh *>(ob->data), &orco, 1, 1);
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}
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copy_v3_v3(hairmat[3], orco);
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}
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