WIP: Vulkan: Workbench #107886

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Jeroen Bakker wants to merge 88 commits from Jeroen-Bakker:vulkan-draw-manager-workbench into main

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4 changed files with 81 additions and 0 deletions
Showing only changes of commit 0111c319a7 - Show all commits

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@ -561,6 +561,7 @@ set(GLSL_SRC
set(GLSL_SRC_TEST
tests/shaders/gpu_math_test.glsl
tests/shaders/gpu_buffer_texture_test.glsl
tests/shaders/gpu_compute_1d_test.glsl
tests/shaders/gpu_compute_2d_test.glsl
tests/shaders/gpu_compute_ibo_test.glsl
@ -841,6 +842,7 @@ if(WITH_GTESTS)
set(TEST_SRC
tests/gpu_testing.cc
tests/buffer_texture_test.cc
tests/framebuffer_test.cc
tests/immediate_test.cc
tests/index_buffer_test.cc

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@ -85,6 +85,13 @@ GPU_SHADER_CREATE_INFO(gpu_push_constants_512bytes_test)
.push_constant(Type::FLOAT, "filler3", 64)
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(gpu_buffer_texture_test)
.local_group_size(1)
.sampler(0, ImageType::FLOAT_BUFFER, "bufferTexture")
.storage_buf(0, Qualifier::WRITE, "float", "data_out[]")
.compute_source("gpu_buffer_texture_test.glsl")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(eevee_shadow_test)
.fragment_source("eevee_shadow_test.glsl")
.additional_info("gpu_shader_test")

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@ -0,0 +1,66 @@
#include "testing/testing.h"
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_vertex_buffer.h"
#include "GPU_vertex_format.h"
#include "BLI_index_range.hh"
#include "BLI_math_vector_types.hh"
#include "gpu_testing.hh"
namespace blender::gpu::tests {
static constexpr int Size = 256;
static void test_buffer_texture()
{
if (!GPU_compute_shader_support() && !GPU_shader_storage_buffer_objects_support()) {
/* We can't test as a the platform does not support compute shaders. */
std::cout << "Skipping compute shader test: platform not supported";
GTEST_SKIP();
}
/* Build compute shader. */
GPUShader *shader = GPU_shader_create_from_info_name("gpu_buffer_texture_test");
EXPECT_NE(shader, nullptr);
GPU_shader_bind(shader);
/* Vertex buffer. */
GPUVertFormat format = {};
uint value_pos = GPU_vertformat_attr_add(&format, "value", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
GPUVertBuf *vertex_buffer = GPU_vertbuf_create_with_format_ex(
&format, GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
float4 value = float4(42.42, 23.23, 1.0, -1.0);
GPU_vertbuf_data_alloc(vertex_buffer, 4);
GPU_vertbuf_attr_fill(vertex_buffer, value_pos, &value);
GPU_vertbuf_bind_as_texture(vertex_buffer,
GPU_shader_get_sampler_binding(shader, "bufferTexture"));
/* Construct SSBO. */
GPUStorageBuf *ssbo = GPU_storagebuf_create_ex(
4 * sizeof(float), nullptr, GPU_USAGE_DEVICE_ONLY, __func__);
GPU_storagebuf_bind(ssbo, GPU_shader_get_ssbo_binding(shader, "data_out"));
/* Dispatch compute task. */
GPU_compute_dispatch(shader, 4, 1, 1);
/* Check if compute has been done. */
GPU_memory_barrier(GPU_BARRIER_BUFFER_UPDATE);
/* Download the index buffer. */
float4 read_data;
GPU_storagebuf_read(ssbo, read_data);
EXPECT_EQ(read_data, value);
/* Cleanup. */
GPU_shader_unbind();
GPU_storagebuf_free(ssbo);
GPU_vertbuf_discard(vertex_buffer);
GPU_shader_free(shader);
}
GPU_TEST(buffer_texture)
} // namespace blender::gpu::tests

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@ -0,0 +1,6 @@
void main()
{
int index = int(gl_GlobalInvocationID.x);
float value = texelFetch(bufferTexture, index).r;
data_out[index] = value;
}