WIP: Vulkan: Workbench #107886

Closed
Jeroen Bakker wants to merge 88 commits from Jeroen-Bakker:vulkan-draw-manager-workbench into main

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2 changed files with 33 additions and 12 deletions
Showing only changes of commit 4631fd788b - Show all commits

View File

@ -111,6 +111,15 @@ class VKFrameBuffer : public FrameBuffer {
return vk_image_;
}
/**
* Framebuffers that are owned by GHOST are immutable and don't have any attachments assigned. It
* should be assumed that there is a single color texture in slot 0.
*/
bool is_immutable() const
{
return immutable_;
}
private:
void update_attachments();
void render_pass_free();

View File

@ -22,8 +22,6 @@ VKPipelineStateManager::VKPipelineStateManager()
depth_stencil_state = {};
depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
/* TODO should be extracted from current framebuffer and should not be done here and now. */
/* When the attachments differ the state should be forced. */
color_blend_attachment_template = {};
color_blend_attachment_template.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
@ -79,21 +77,35 @@ void VKPipelineStateManager::force_state(const GPUState &state,
void VKPipelineStateManager::finalize_color_blend_state(const VKFrameBuffer &framebuffer)
{
color_blend_attachments.clear();
if (framebuffer.is_immutable()) {
/* Immutable framebuffers are owned by GHOST and don't have any attachments assigned. In this
* case we assume that there is a single color texture assigned.
*/
color_blend_attachments.append(color_blend_attachment_template);
}
else {
for (int color_slot = 0; color_slot < GPU_FB_MAX_COLOR_ATTACHMENT; color_slot++) {
VKTexture *texture = unwrap(unwrap(framebuffer.color_tex(color_slot)));
if (texture) {
eGPUTextureFormatFlag format_flag = texture->format_flag_get();
if (format_flag & GPU_FORMAT_INTEGER) {
color_blend_attachments.append(color_blend_attachment_int_template);
bool is_sequential = true;
for (int color_slot = 0; color_slot < GPU_FB_MAX_COLOR_ATTACHMENT; color_slot++) {
VKTexture *texture = unwrap(unwrap(framebuffer.color_tex(color_slot)));
if (texture) {
BLI_assert(is_sequential);
eGPUTextureFormatFlag format_flag = texture->format_flag_get();
if (format_flag & GPU_FORMAT_INTEGER) {
color_blend_attachments.append(color_blend_attachment_int_template);
}
else {
color_blend_attachments.append(color_blend_attachment_template);
}
}
else {
color_blend_attachments.append(color_blend_attachment_template);
/* Test to detect if all color textures are sequential attached from the first slot. We
* assume at this moment that this is the case. Otherwise we need to rewire how attachments
* and bindings work.*/
is_sequential = false;
}
}
else {
color_blend_attachments.append(color_blend_attachment_template);
}
UNUSED_VARS_NDEBUG(is_sequential);
}
pipeline_color_blend_state.attachmentCount = color_blend_attachments.size();