WIP: Vulkan: Workbench #107886

Closed
Jeroen Bakker wants to merge 88 commits from Jeroen-Bakker:vulkan-draw-manager-workbench into main

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3 changed files with 8 additions and 2 deletions
Showing only changes of commit 8be011308b - Show all commits

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@ -55,9 +55,12 @@ VkImageAspectFlagBits to_vk_image_aspect_flag_bits(const eGPUTextureFormat forma
case GPU_DEPTH_COMPONENT32F:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case GPU_DEPTH32F_STENCIL8:
case GPU_DEPTH24_STENCIL8:
return VK_IMAGE_ASPECT_DEPTH_BIT;
return static_cast<VkImageAspectFlagBits>(VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT);
/* Texture only formats. */
case GPU_RGB32UI:

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@ -80,7 +80,7 @@ VkViewport VKFrameBuffer::vk_viewport_get() const
viewport.y = viewport_rect[1];
viewport.width = viewport_rect[2];
viewport.height = viewport_rect[3];
viewport.minDepth = 0.0f;
viewport.minDepth = -1.0f;
viewport.maxDepth = 1.0f;
/*

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@ -15,6 +15,9 @@ VKPipelineStateManager::VKPipelineStateManager()
rasterization_state = {};
rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_state.lineWidth = 1.0f;
/* By enabling depth clamping we disable depth clipping. */
/* Note that this is only possible when device feature is available, which isn't on AMD/Mesa.*/
rasterization_state.depthClampEnable = VK_TRUE;
pipeline_color_blend_state = {};
pipeline_color_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;