WIP: Vulkan: Workbench #107886
|
@ -14,5 +14,5 @@ shader node_refraction_bsdf(color Color = 0.8,
|
|||
float eta = backfacing() ? 1.0 / f : f;
|
||||
float roughness = Roughness * Roughness;
|
||||
|
||||
BSDF = microfacet(distribution, Normal, roughness, eta, 1);
|
||||
BSDF = Color * microfacet(distribution, Normal, roughness, eta, 1);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue