Geometry Nodes: Add "Corners of Edge" node #107968

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Hans Goudey merged 15 commits from F_Scociety/blender:corners_of_edge into main 2023-05-31 15:25:54 +02:00
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@ -1283,7 +1283,7 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, i
#define GEO_NODE_MESH_TOPOLOGY_OFFSET_CORNER_IN_FACE 1180
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_FACE 1181
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Should have been clearer here. This new define should go at the end of the list, below GEO_NODE_INPUT_SIGNED_DISTANCE

Should have been clearer here. This new define should go at the end of the list, below `GEO_NODE_INPUT_SIGNED_DISTANCE`

I see, thought i would be better to keep the names together, but I understand

I see, thought i would be better to keep the names together, but I understand
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_VERTEX 1182
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_EDGE 2102
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_EDGE 2103
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Unlike the others, this list is sorted chronologically

Unlike the others, this list is sorted chronologically
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_CORNER 1183
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_VERTEX 1184
#define GEO_NODE_MESH_TOPOLOGY_FACE_OF_CORNER 1185