Geometry Nodes: Add "Corners of Edge" node #107968
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@ -61,7 +61,7 @@ class CornersOfEdgeInput final : public bke::MeshFieldInput {
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{
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const IndexRange edge_range(mesh.totedge);
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const Span<int> corner_edges = mesh.corner_edges();
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Array<Vector<int>> edge_to_loop_map = bke::mesh_topology::build_edge_to_loop_map(corner_edges,
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const Array<Vector<int>> edge_to_loop_map = bke::mesh_topology::build_edge_to_loop_map(corner_edges,
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mesh.totedge);
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const bke::MeshFieldContext context{mesh, domain};
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edge_to_loop_map
can be const