Mesh: Replace auto smooth with node group #108014
|
@ -93,8 +93,13 @@ static Vector<rcti> button_section_bounds_calc(const ARegion *region, const bool
|
|||
|
||||
if (add_padding) {
|
||||
const uiStyle *style = UI_style_get_dpi();
|
||||
const int pad_x = style->buttonspacex;
|
||||
/* Making this based on the header size since this feature is typically used in headers, and
|
||||
* this way we are more likely to pad the bounds all the way to the region edge. */
|
||||
const int pad_y = ceil((HEADER_PADDING_Y * UI_SCALE_FAC) / 2.0f);
|
||||
|
||||
for (rcti &bounds : section_bounds) {
|
||||
BLI_rcti_pad(&bounds, style->buttonspacex, style->buttonspacey);
|
||||
BLI_rcti_pad(&bounds, pad_x, pad_y);
|
||||
/* Clamp, important for the rounded-corners to draw correct. */
|
||||
CLAMP_MIN(bounds.xmin, 0);
|
||||
CLAMP_MAX(bounds.xmax, region->winx);
|
||||
|
@ -138,6 +143,14 @@ static void ui_draw_button_sections_background(const ARegion *region,
|
|||
|
||||
rctf bounds_float;
|
||||
BLI_rctf_rcti_copy(&bounds_float, &bounds);
|
||||
/* Make space for the separator line. */
|
||||
if (align == uiButtonSectionsAlign::Top) {
|
||||
bounds_float.ymax -= UI_BUTTON_SECTION_SEPERATOR_LINE_WITH;
|
||||
}
|
||||
else if (align == uiButtonSectionsAlign::Bottom) {
|
||||
bounds_float.ymin += UI_BUTTON_SECTION_SEPERATOR_LINE_WITH;
|
||||
}
|
||||
|
||||
UI_draw_roundbox_corner_set(roundbox_corners);
|
||||
UI_draw_roundbox_4fv(&bounds_float, true, corner_radius, bg_color);
|
||||
}
|
||||
|
|
|
@ -2190,7 +2190,7 @@ void MTLContext::compute_dispatch(int groups_x_len, int groups_y_len, int groups
|
|||
}
|
||||
|
||||
#if MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER == 1
|
||||
GPU_finish();
|
||||
GPU_flush();
|
||||
#endif
|
||||
|
||||
/* Shader instance. */
|
||||
|
@ -2225,7 +2225,7 @@ void MTLContext::compute_dispatch(int groups_x_len, int groups_y_len, int groups
|
|||
compute_pso_inst.threadgroup_y_len,
|
||||
compute_pso_inst.threadgroup_z_len)];
|
||||
#if MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER == 1
|
||||
GPU_finish();
|
||||
GPU_flush();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2233,7 +2233,7 @@ void MTLContext::compute_dispatch_indirect(StorageBuf *indirect_buf)
|
|||
{
|
||||
|
||||
#if MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER == 1
|
||||
GPU_finish();
|
||||
GPU_flush();
|
||||
#endif
|
||||
|
||||
/* Ensure all resources required by upcoming compute submission are correctly bound. */
|
||||
|
@ -2279,7 +2279,7 @@ void MTLContext::compute_dispatch_indirect(StorageBuf *indirect_buf)
|
|||
compute_pso_inst.threadgroup_y_len,
|
||||
compute_pso_inst.threadgroup_z_len)];
|
||||
#if MTL_DEBUG_SINGLE_DISPATCH_PER_ENCODER == 1
|
||||
GPU_finish();
|
||||
GPU_flush();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -107,7 +107,8 @@ void MTLStorageBuf::init()
|
|||
BLI_assert(ctx->device);
|
||||
UNUSED_VARS_NDEBUG(ctx);
|
||||
|
||||
metal_buffer_ = MTLContext::get_global_memory_manager()->allocate(size_in_bytes_, true);
|
||||
metal_buffer_ = MTLContext::get_global_memory_manager()->allocate(
|
||||
size_in_bytes_, (usage_ == GPU_USAGE_DEVICE_ONLY) ? false : true);
|
||||
|
||||
#ifndef NDEBUG
|
||||
metal_buffer_->set_label([NSString stringWithFormat:@"Storage Buffer %s", name_]);
|
||||
|
@ -125,20 +126,62 @@ void MTLStorageBuf::update(const void *data)
|
|||
return;
|
||||
}
|
||||
|
||||
/* For device-only Storage buffers, update private resource via staging buffer in command
|
||||
* stream. */
|
||||
bool device_only = (usage_ == GPU_USAGE_DEVICE_ONLY);
|
||||
bool do_upload_data = (data != nullptr);
|
||||
|
||||
/* If host-visible, upload data to new buffer, as previous data may still be in-use by executing
|
||||
* GPU commands. */
|
||||
if (!device_only && do_upload_data) {
|
||||
if (metal_buffer_ != nullptr) {
|
||||
metal_buffer_->free();
|
||||
metal_buffer_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
/* Ensure buffer has been allocated. */
|
||||
if (metal_buffer_ == nullptr) {
|
||||
init();
|
||||
}
|
||||
|
||||
BLI_assert(data != nullptr);
|
||||
if (data != nullptr) {
|
||||
/* Upload data. */
|
||||
BLI_assert(data != nullptr);
|
||||
BLI_assert(!(metal_buffer_->get_resource_options() & MTLResourceStorageModePrivate));
|
||||
BLI_assert(size_in_bytes_ <= metal_buffer_->get_size());
|
||||
BLI_assert(size_in_bytes_ <= [metal_buffer_->get_metal_buffer() length]);
|
||||
memcpy(metal_buffer_->get_host_ptr(), data, size_in_bytes_);
|
||||
metal_buffer_->flush_range(0, size_in_bytes_);
|
||||
BLI_assert(do_upload_data);
|
||||
if (do_upload_data) {
|
||||
if (device_only) {
|
||||
|
||||
/* Fetch active context. */
|
||||
MTLContext *ctx = static_cast<MTLContext *>(unwrap(GPU_context_active_get()));
|
||||
BLI_assert(ctx);
|
||||
|
||||
/* Prepare staging buffer. */
|
||||
gpu::MTLBuffer *staging_buf = MTLContext::get_global_memory_manager()->allocate(
|
||||
size_in_bytes_, true);
|
||||
memcpy(staging_buf->get_host_ptr(), data, size_in_bytes_);
|
||||
staging_buf->flush_range(0, size_in_bytes_);
|
||||
id<MTLBuffer> staging_buf_mtl = staging_buf->get_metal_buffer();
|
||||
BLI_assert(staging_buf_mtl != nil);
|
||||
|
||||
/* Ensure destination buffer. */
|
||||
id<MTLBuffer> dst_buf = this->metal_buffer_->get_metal_buffer();
|
||||
BLI_assert(dst_buf != nil);
|
||||
|
||||
id<MTLBlitCommandEncoder> blit_encoder =
|
||||
ctx->main_command_buffer.ensure_begin_blit_encoder();
|
||||
[blit_encoder copyFromBuffer:staging_buf_mtl
|
||||
sourceOffset:0
|
||||
toBuffer:dst_buf
|
||||
destinationOffset:0
|
||||
size:size_in_bytes_];
|
||||
}
|
||||
else {
|
||||
/* Upload data. */
|
||||
BLI_assert(data != nullptr);
|
||||
BLI_assert(!(metal_buffer_->get_resource_options() & MTLResourceStorageModePrivate));
|
||||
BLI_assert(size_in_bytes_ <= metal_buffer_->get_size());
|
||||
BLI_assert(size_in_bytes_ <= [metal_buffer_->get_metal_buffer() length]);
|
||||
memcpy(metal_buffer_->get_host_ptr(), data, size_in_bytes_);
|
||||
metal_buffer_->flush_range(0, size_in_bytes_);
|
||||
}
|
||||
has_data_ = true;
|
||||
}
|
||||
}
|
||||
|
@ -298,9 +341,6 @@ void MTLStorageBuf::read(void *data)
|
|||
[blit_encoder synchronizeResource:metal_buffer_->get_metal_buffer()];
|
||||
}
|
||||
|
||||
/* Ensure sync has occurred. */
|
||||
GPU_finish();
|
||||
|
||||
/* Read data. NOTE: Unless explicitly synchronized with GPU work, results may not be ready. */
|
||||
memcpy(data, metal_buffer_->get_host_ptr(), size_in_bytes_);
|
||||
}
|
||||
|
@ -312,14 +352,17 @@ id<MTLBuffer> MTLStorageBuf::get_metal_buffer()
|
|||
switch (storage_source_) {
|
||||
/* Default SSBO buffer comes from own allocation. */
|
||||
case MTL_STORAGE_BUF_TYPE_DEFAULT: {
|
||||
if (metal_buffer_ == nullptr) {
|
||||
this->init();
|
||||
}
|
||||
|
||||
if (data_ != nullptr) {
|
||||
this->update(data_);
|
||||
MEM_SAFE_FREE(data_);
|
||||
}
|
||||
/* NOTE: We should always ensure that the data is primed prior to requiring fetching of the
|
||||
* buffer. If get_metal_buffer is called during a resource bind phase, invoking a blit
|
||||
* command encoder to upload data would override the active encoder state being prepared.
|
||||
* Resource generation and data upload should happen earlier as a resource is bound. */
|
||||
BLI_assert_msg(metal_buffer_ != nullptr,
|
||||
"Storage Buffer backing resource does not yet exist. Ensure the resource is "
|
||||
"bound with data before the calling code requires its underlying MTLBuffer.");
|
||||
BLI_assert_msg(
|
||||
data_ == nullptr,
|
||||
"Storage Buffer backing resource data has not yet been uploaded. Ensure the resource is "
|
||||
"bound with data before the calling code requires its underlying MTLBuffer.");
|
||||
source_buffer = metal_buffer_;
|
||||
} break;
|
||||
/* SSBO buffer comes from Uniform Buffer. */
|
||||
|
|
Loading…
Reference in New Issue