Mesh: Replace auto smooth with node group #108014
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@ -466,11 +466,7 @@ static void mesh_calc_modifier_final_normals(const bool sculpt_dyntopo, Mesh *me
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}
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else {
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if (sculpt_dyntopo == false) {
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/* without this, drawing ngon tri's faces will show ugly tessellated face
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* normals and will also have to calculate normals on the fly, try avoid
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* this where possible since calculating face normals isn't fast,
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* note that this isn't a problem for subsurf (only quads) or edit-mode
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* which deals with drawing differently. */
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/* Eager normal calculation can potentially be faster than deferring the to drawing code. */
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Outdated
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if (domain == ATTR_DOMAIN_FACE) {
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mesh_final->face_normals();
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}
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