Eevee-Next: World Reflective Light #108149
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@ -3,16 +3,6 @@
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/** \file
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* \ingroup eevee
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*
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* Cubemaps
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*
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* Cubemaps record light from different locations in the scene. These cubemaps are used to add
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* environment and indirect lighting from light probes.
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*
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* - Although we have Global illumination light probes can still be used for situations that
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* GI doesn't work. For example semi-transparent surfaces.
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* - The first cubemap is always reserved for the world shading.
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*
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*/
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#pragma once
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