Eevee-Next: World Reflective Light #108149

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Jeroen Bakker merged 33 commits from Jeroen-Bakker/blender:eevee-next-world-shader into main 2023-06-29 15:25:04 +02:00
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/** \file
* \ingroup eevee
*
* Cubemaps
*
* Cubemaps record light from different locations in the scene. These cubemaps are used to add
* environment and indirect lighting from light probes.
*
* - Although we have Global illumination light probes can still be used for situations that
* GI doesn't work. For example semi-transparent surfaces.
* - The first cubemap is always reserved for the world shading.
*
*/
#pragma once