Eevee-Next: World Reflective Light #108149

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Jeroen Bakker merged 33 commits from Jeroen-Bakker/blender:eevee-next-world-shader into main 2023-06-29 15:25:04 +02:00
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@ -53,6 +53,7 @@ class WorldProbePipeline {
private:
Instance &inst_;
/* Dummy textures: required to reuse background shader and avoid another shader variation. */
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Add comment saying these are required in order to reuse the background shader and avoid another shader variation.

Add comment saying these are required in order to reuse the background shader and avoid another shader variation.
Texture dummy_renderpass_tx_;
Texture dummy_cryptomatte_tx_;
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Use a single View instance and fill with different view ids.

Use a single View instance and fill with different view ids.

As far as I have seen this requires other changes.

As far as I have seen this requires other changes.
Texture dummy_aov_color_tx_;