Eevee-Next: World Reflective Light #108149
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@ -53,6 +53,7 @@ class WorldProbePipeline {
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private:
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Instance &inst_;
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/* Dummy textures: required to reuse background shader and avoid another shader variation. */
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Texture dummy_renderpass_tx_;
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Texture dummy_cryptomatte_tx_;
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Jeroen Bakker
commented
Use a single View instance and fill with different view ids. Use a single View instance and fill with different view ids.
Jeroen Bakker
commented
As far as I have seen this requires other changes. As far as I have seen this requires other changes.
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Texture dummy_aov_color_tx_;
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Add comment saying these are required in order to reuse the background shader and avoid another shader variation.