Eevee-Next: World Reflective Light #108149
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@ -117,6 +117,8 @@ void WorldProbePipeline::sync(GPUMaterial *gpumat, int face)
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pass.bind_image("rp_specular_color_img", dummy_renderpass_tx_);
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pass.bind_image("rp_emission_img", dummy_renderpass_tx_);
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pass.bind_image("rp_cryptomatte_img", dummy_cryptomatte_tx_);
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pass.bind_image("rp_color_img", dummy_aov_color_tx_);
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pass.bind_image("rp_value_img", dummy_aov_value_tx_);
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/* Required by validation layers. */
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inst_.cryptomatte.bind_resources(&pass);
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