Eevee-Next: World Reflective Light #108149
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@ -74,7 +74,7 @@ void WorldProbePipeline::sync()
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side.cubemap_face_ps.state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_ALWAYS);
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}
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const int2 extent(1);
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constexpr eGPUTextureUsage usage = GPU_TEXTURE_USAGE_MEMORYLESS | GPU_TEXTURE_USAGE_SHADER_WRITE;
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constexpr eGPUTextureUsage usage = GPU_TEXTURE_USAGE_SHADER_WRITE;
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Outdated
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dummy_cryptomatte_tx_.ensure_2d(GPU_RGBA32F, extent, usage);
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dummy_renderpass_tx_.ensure_2d(GPU_RGBA16F, extent, usage);
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dummy_aov_color_tx_.ensure_2d_array(GPU_RGBA16F, extent, 1, usage);
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Can we use GPU_TEXTURE_USAGE_MEMORYLESS with GPU_TEXTURE_USAGE_SHADER_WRITE here? sounds like potential issue.