Eevee-Next: World Reflective Light #108149
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@ -52,8 +52,8 @@ void light_world_eval(ClosureReflection reflection, vec3 P, vec3 V, inout vec3 o
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const float firefly_factor = 1e16;
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l_col *= 1.0 - max(0.0, luma - firefly_factor) / luma;
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/* TODO: for artistic freedom want to read this from the reflection probe. That can be added as
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* part of the reflection probe patch. */
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/* TODO: for artistic freedom want to read this from the reflection probe. That will be part of
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* the reflection probe patch. */
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const float intensity_factor = 1.0;
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out_specular += vec3(intensity_factor * l_col);
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}
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