Vulkan: Low Precision Float Conversion #108168

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Jeroen Bakker merged 3 commits from Jeroen-Bakker/blender:vulkan-low-precision-float-conversion into main 2023-06-07 07:50:12 +02:00
1 changed files with 2 additions and 1 deletions
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@ -586,7 +586,8 @@ using SRGBA8 = PixelValue<ColorSceneLinearByteEncoded4b<eAlpha::Premultiplied>>;
using FLOAT3 = PixelValue<float3>;
using FLOAT4 = PixelValue<ColorSceneLinear4f<eAlpha::Premultiplied>>;
/* NOTE: Vulkan stores R11_G11_B10 in reverse component order. */
class B10F_G11G_R11F : public PixelValue<uint32_t> {};
class B10F_G11G_R11F : public PixelValue<uint32_t> {
};
class DepthComponent24 : public ComponentValue<uint32_t> {
public: