Vulkan: Low Precision Float Conversion #108168
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Jeroen Bakker
merged 3 commits from 2023-06-07 07:50:12 +02:00
Jeroen-Bakker/blender:vulkan-low-precision-float-conversion
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Reference: blender/blender#108168
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Delete Branch "Jeroen-Bakker/blender:vulkan-low-precision-float-conversion"
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This PR adds conversion template to convert between Low Precision float
formats. These include Binary32 floats and lower. It also adds support
to convert between unsigned and signed float formats and float formats
with different mantissa and exponents.
Additionally overflows (values that don't fit in the target float
format) will be clamped to the maximum value.
Reasoning:
Up to now the Vulkan backend only supported float and half float
formats, but to support workbench 11 and 10 unsigned floats have to be
supported as well. The available libraries that support those float
formats targets scientific applications. Where the final code couldn't
be optimized that well by the compiler.
Data conversion for color pixels have different requirements about
clamping and sign, what could eliminate some clamping code in other
areas in Blender as well. Also could fix some undesired overflow when
using pixels with high intensity that didn't fit in the texture format
leading to artifects in Eevee and slow-down in the image editor.
Future
In the future we might want to move this to the public part of the GPU
module so we can use this as well in other areas (Metal backend), Imbuf clamping
See
3c658d2c2e
for a commit that usesthis and improves image editor massively as it doesn't need to reiterate over
the image buffer to clamp the values into a known range.
Code that clang generates includes branches. But as most of them are predictable branches and don't need access to different memory it seems to be ok. Note that optimizations to use vectorization could be added later. The idea to add it is to generate shifts and masks between two float formats and use them inside the conversion routine.
Jeroen Bakker referenced this pull request2023-05-23 10:26:33 +02:00
@ -99,0 +106,4 @@
template<bool HasSignBit, uint8_t MantissaBitLen, uint8_t ExponentBitLen>
class FloatingPointFormat {
public:
static constexpr bool HasSign = HasSignBit;
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