UI: Rename Distort socket in the Lens Distortion compositing node #108234
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@ -4521,5 +4521,12 @@ void blo_do_versions_300(FileData *fd, Library * /*lib*/, Main *bmain)
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}
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}
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}
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FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
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if (ntree->type == NTREE_COMPOSIT) {
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version_node_socket_name(ntree, CMP_NODE_LENSDIST, "Distort", "Distortion");
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}
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}
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FOREACH_NODETREE_END;
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}
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}
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@ -39,7 +39,7 @@ static void cmp_node_lensdist_declare(NodeDeclarationBuilder &b)
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b.add_input<decl::Color>("Image")
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.default_value({1.0f, 1.0f, 1.0f, 1.0f})
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.compositor_domain_priority(0);
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b.add_input<decl::Float>("Distort")
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b.add_input<decl::Float>("Distortion")
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.default_value(0.0f)
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.min(MINIMUM_DISTORTION)
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.max(1.0f)
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@ -159,7 +159,7 @@ class LensDistortionOperation : public NodeOperation {
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float get_distortion()
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{
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const Result &input = get_input("Distort");
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const Result &input = get_input("Distortion");
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return clamp_f(input.get_float_value_default(0.0f), MINIMUM_DISTORTION, 1.0f);
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}
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