WIP: eevee-next-world-irradiance #108304
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@ -102,6 +102,7 @@ void WorldProbePipeline::sync(GPUMaterial *gpumat, int face)
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side.cubemap_face_ps.framebuffer_set(&side.cubemap_face_fb);
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side.cubemap_face_ps.material_set(manager, gpumat);
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side.cubemap_face_ps.push_constant("world_opacity_fade", 1.0f);
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side.cubemap_face_ps.draw(DRW_cache_fullscreen_quad_get(), handle);
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/* To allow opaque pass rendering over it. */
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