Fix #107159: Resolve wireframe depth issue in Metal #108453

Merged
Jeroen Bakker merged 1 commits from Jason-Fielder/blender:Fix_107159 into blender-v3.6-release 2023-06-12 08:37:57 +02:00

1 Commits

Author SHA1 Message Date
Michael Parkin-White 3f338d8cb2 Fix #107159: Resolve wireframe depth issue in Metal
Bug in Metal when gl_FragDepth is used but not written to by a shader
causing depth-based navigation to fail. Patch ensures gl_FragDepth
is assigned a default value at the current depth from the vertex
shader to catch all edge-cases of this.

Authored by Apple: Michael Parkin-White
2023-05-31 11:56:11 +01:00