Fix #109047: Screw modifier's smooth shading option does not work #109052
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@ -878,7 +878,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
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else {
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origindex[mpoly_index] = ORIGINDEX_NONE;
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dst_material_index[mpoly_index] = mat_nr;
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sharp_faces.span[i] = use_flat_shading;
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sharp_faces.span[mpoly_index] = use_flat_shading;
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}
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poly_offests_new[mpoly_index] = mpoly_index * 4;
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