Fix wrong conversion from power to radiance of area lights #109153

Merged
Weizhen Huang merged 10 commits from weizhen/blender:fix_area_light_scaling into main 2023-07-07 17:03:09 +02:00
38 changed files with 454 additions and 595 deletions
Showing only changes of commit 41388ec510 - Show all commits

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@ -570,10 +570,7 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
#endif
SVM_CASE(NODE_TEX_VOXEL)
IF_KERNEL_NODES_FEATURE(VOLUME)
{
offset = svm_node_tex_voxel(kg, sd, stack, node, offset);
}
offset = svm_node_tex_voxel<node_feature_mask>(kg, sd, stack, node, offset);
break;
SVM_CASE(NODE_AOV_START)
if (!svm_node_aov_check(path_flag, render_buffer)) {

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@ -9,30 +9,41 @@ CCL_NAMESPACE_BEGIN
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
template<uint node_feature_mask>
ccl_device_noinline int svm_node_tex_voxel(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint co_offset, density_out_offset, color_out_offset, space;
svm_unpack_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
#ifdef __VOLUME__
int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
co = volume_normalized_position(kg, sd, co);
}
else {
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
Transform tfm;
tfm.x = read_node_float(kg, &offset);
tfm.y = read_node_float(kg, &offset);
tfm.z = read_node_float(kg, &offset);
co = transform_point(&tfm, co);
}
float4 r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
#else
float4 r = zero_float4();
#ifdef __VOLUME__
IF_KERNEL_NODES_FEATURE(VOLUME)
{
int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
co = volume_normalized_position(kg, sd, co);
}
else {
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
Transform tfm;
tfm.x = read_node_float(kg, &offset);
tfm.y = read_node_float(kg, &offset);
tfm.z = read_node_float(kg, &offset);
co = transform_point(&tfm, co);
}
r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
}
else if (space != NODE_TEX_VOXEL_SPACE_OBJECT) {
read_node_float(kg, &offset);
read_node_float(kg, &offset);
read_node_float(kg, &offset);
}
#endif
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
if (stack_valid(color_out_offset))

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@ -1735,9 +1735,9 @@ enum KernelFeatureFlag : uint32_t {
#define KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND \
(KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT | KERNEL_FEATURE_NODE_AOV)
#define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH)
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_BUMP | \
KERNEL_FEATURE_NODE_BUMP_STATE | KERNEL_FEATURE_NODE_VORONOI_EXTRA | \
KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE \
(KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
KERNEL_FEATURE_NODE_AOV | KERNEL_FEATURE_NODE_LIGHT_PATH)

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@ -267,28 +267,6 @@ class DATA_PT_spot(DataButtonsPanel, Panel):
col.prop(light, "show_cone")
class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
bl_label = "Falloff Curve"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
light = context.light
engine = context.engine
return (
(light and light.type in {'POINT', 'SPOT'} and light.falloff_type == 'CUSTOM_CURVE') and
(engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
light = context.light
self.layout.template_curve_mapping(
light, "falloff_curve", use_negative_slope=True)
class DATA_PT_custom_props_light(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
@ -310,7 +288,6 @@ classes = (
DATA_PT_EEVEE_shadow_cascaded_shadow_map,
DATA_PT_EEVEE_shadow_contact,
DATA_PT_spot,
DATA_PT_falloff_curve,
DATA_PT_custom_props_light,
)

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@ -388,10 +388,7 @@ struct GeometrySet {
/**
* A geometry component that can store a mesh, using the #Mesh data-block.
*
* Attributes are stored, on any of the four attribute domains. Generic attributes are stored in
* contiguous arrays, but often built-in attributes are stored in an array of structs fashion for
* historical reasons, requiring more complex attribute access.
* Attributes are stored on any of the four attribute domains.
*/
class MeshComponent : public GeometryComponent {
private:

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@ -161,7 +161,8 @@ typedef struct RegionPollParams {
const struct ScrArea *area;
const struct ARegion *region;
/* For now only WM context members here, could add the scene or even #bContext if needed. */
/** Full context, if WM context above is not enough. */
const struct bContext *context;
} RegionPollParams;
typedef struct ARegionType {

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@ -260,11 +260,15 @@ Drawing::Drawing()
this->runtime = MEM_new<bke::greasepencil::DrawingRuntime>(__func__);
}
Drawing::Drawing(const Drawing &other) : Drawing()
Drawing::Drawing(const Drawing &other)
{
this->base.type = GP_DRAWING;
this->base.flag = other.base.flag;
new (&this->geometry) bke::CurvesGeometry(other.geometry.wrap());
/* Initialize runtime data. */
this->runtime = MEM_new<bke::greasepencil::DrawingRuntime>(__func__);
this->runtime->triangles_cache = other.runtime->triangles_cache;
}

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@ -47,9 +47,6 @@ static void light_init_data(ID *id)
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id));
MEMCPY_STRUCT_AFTER(la, DNA_struct_default_get(Light), id);
la->curfalloff = BKE_curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
BKE_curvemapping_init(la->curfalloff);
}
/**
@ -71,8 +68,6 @@ static void light_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
la_dst->curfalloff = BKE_curvemapping_copy(la_src->curfalloff);
if (la_src->nodetree) {
if (is_localized) {
la_dst->nodetree = ntreeLocalize(la_src->nodetree);
@ -96,8 +91,6 @@ static void light_free_data(ID *id)
{
Light *la = (Light *)id;
BKE_curvemapping_free(la->curfalloff);
/* is no lib link block, but light extension */
if (la->nodetree) {
ntreeFreeEmbeddedTree(la->nodetree);
@ -138,10 +131,6 @@ static void light_blend_write(BlendWriter *writer, ID *id, const void *id_addres
BKE_animdata_blend_write(writer, la->adt);
}
if (la->curfalloff) {
BKE_curvemapping_blend_write(writer, la->curfalloff);
}
/* Node-tree is integral part of lights, no libdata. */
if (la->nodetree) {
BLO_Write_IDBuffer *temp_embedded_id_buffer = BLO_write_allocate_id_buffer();
@ -162,11 +151,6 @@ static void light_blend_read_data(BlendDataReader *reader, ID *id)
BLO_read_data_address(reader, &la->adt);
BKE_animdata_blend_read_data(reader, la->adt);
BLO_read_data_address(reader, &la->curfalloff);
if (la->curfalloff) {
BKE_curvemapping_blend_read(reader, la->curfalloff);
}
BLO_read_data_address(reader, &la->preview);
BKE_previewimg_blend_read(reader, la->preview);
}

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@ -2958,7 +2958,6 @@ void BKE_object_obdata_size_init(Object *ob, const float size)
}
case OB_LAMP: {
Light *lamp = (Light *)ob->data;
lamp->dist *= size;
lamp->radius *= size;
lamp->area_size *= size;
lamp->area_sizey *= size;

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@ -3,6 +3,7 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_array_utils.hh"
#include "BLI_threads.h"
#include "atomic_ops.h"
@ -49,8 +50,17 @@ void gather(const GSpan src, const IndexMask &indices, GMutableSpan dst, const i
void count_indices(const Span<int> indices, MutableSpan<int> counts)
{
for (const int i : indices) {
counts[i]++;
if (indices.size() < 8192 || BLI_system_thread_count() < 4) {
for (const int i : indices) {
counts[i]++;
}
}
else {
threading::parallel_for(indices.index_range(), 4096, [&](const IndexRange range) {
for (const int i : indices.slice(range)) {
atomic_add_and_fetch_int32(&counts[i], 1);
}
});
}
}

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@ -990,12 +990,6 @@ static void do_version_curvemapping_walker(Main *bmain, void (*callback)(CurveMa
}
FOREACH_NODETREE_END;
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
if (light->curfalloff) {
callback(light->curfalloff);
}
}
LISTBASE_FOREACH (Brush *, brush, &bmain->brushes) {
if (brush->curve) {
callback(brush->curve);

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@ -1545,7 +1545,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
if (bmain->versionfile <= 241) {
Object *ob;
Scene *sce;
Light *la;
bArmature *arm;
bNodeTree *ntree;
@ -1590,12 +1589,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
ntree_version_241(ntree);
}
for (la = bmain->lights.first; la; la = la->id.next) {
if (la->buffers == 0) {
la->buffers = 1;
}
}
/* for empty drawsize and drawtype */
for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->empty_drawsize == 0.0f) {
@ -1921,7 +1914,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
Scene *sce;
Object *ob;
Image *ima;
Light *la;
Material *ma;
ParticleSettings *part;
bNodeTree *ntree;
@ -2038,17 +2030,6 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
}
}
if (bmain->versionfile != 245 || bmain->subversionfile < 1) {
for (la = bmain->lights.first; la; la = la->id.next) {
la->falloff_type = LA_FALLOFF_INVLINEAR;
if (la->curfalloff == NULL) {
la->curfalloff = BKE_curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
BKE_curvemapping_init(la->curfalloff);
}
}
}
for (ma = bmain->materials.first; ma; ma = ma->id.next) {
if (ma->gloss_mir == 0.0f) {
ma->gloss_mir = 1.0f;

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@ -1151,7 +1151,7 @@ static void bm_face_loop_table_build(BMesh &bm,
bool &need_hide_poly,
bool &need_sharp_face,
bool &need_material_index,
Vector<int> &ldata_layers_marked_nocopy)
Vector<int> &loop_layers_not_to_copy)
{
const CustomData &ldata = bm.ldata;
Vector<int> vert_sel_layers;
@ -1226,20 +1226,17 @@ static void bm_face_loop_table_build(BMesh &bm,
for (const int i : vert_sel_layers.index_range()) {
if (!need_vert_sel[i]) {
ldata.layers[vert_sel_layers[i]].flag |= CD_FLAG_NOCOPY;
ldata_layers_marked_nocopy.append(vert_sel_layers[i]);
loop_layers_not_to_copy.append(vert_sel_layers[i]);
}
}
for (const int i : edge_sel_layers.index_range()) {
if (!need_edge_sel[i]) {
ldata.layers[edge_sel_layers[i]].flag |= CD_FLAG_NOCOPY;
ldata_layers_marked_nocopy.append(edge_sel_layers[i]);
loop_layers_not_to_copy.append(edge_sel_layers[i]);
}
}
for (const int i : pin_layers.index_range()) {
if (!need_pin[i]) {
ldata.layers[pin_layers[i]].flag |= CD_FLAG_NOCOPY;
ldata_layers_marked_nocopy.append(pin_layers[i]);
loop_layers_not_to_copy.append(pin_layers[i]);
}
}
}
@ -1419,15 +1416,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const BMeshToMeshParams
me->totpoly = bm->totface;
me->act_face = -1;
{
CustomData_MeshMasks mask = CD_MASK_MESH;
CustomData_MeshMasks_update(&mask, &params->cd_mask_extra);
CustomData_copy_layout(&bm->vdata, &me->vdata, mask.vmask, CD_SET_DEFAULT, me->totvert);
CustomData_copy_layout(&bm->edata, &me->edata, mask.emask, CD_SET_DEFAULT, me->totedge);
CustomData_copy_layout(&bm->ldata, &me->ldata, mask.lmask, CD_SET_DEFAULT, me->totloop);
CustomData_copy_layout(&bm->pdata, &me->pdata, mask.pmask, CD_SET_DEFAULT, me->totpoly);
}
bool need_select_vert = false;
bool need_select_edge = false;
bool need_select_poly = false;
@ -1442,7 +1430,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const BMeshToMeshParams
Array<const BMEdge *> edge_table;
Array<const BMFace *> face_table;
Array<const BMLoop *> loop_table;
Vector<int> ldata_layers_marked_nocopy;
Vector<int> loop_layers_not_to_copy;
threading::parallel_invoke(
me->totface > 1024,
[&]() {
@ -1464,10 +1452,22 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const BMeshToMeshParams
need_hide_poly,
need_sharp_face,
need_material_index,
ldata_layers_marked_nocopy);
loop_layers_not_to_copy);
for (const int i : loop_layers_not_to_copy) {
bm->ldata.layers[i].flag |= CD_FLAG_NOCOPY;
}
});
bm->elem_index_dirty &= ~(BM_VERT | BM_EDGE | BM_FACE | BM_LOOP);
{
CustomData_MeshMasks mask = CD_MASK_MESH;
CustomData_MeshMasks_update(&mask, &params->cd_mask_extra);
CustomData_copy_layout(&bm->vdata, &me->vdata, mask.vmask, CD_CONSTRUCT, me->totvert);
CustomData_copy_layout(&bm->edata, &me->edata, mask.emask, CD_CONSTRUCT, me->totedge);
CustomData_copy_layout(&bm->ldata, &me->ldata, mask.lmask, CD_CONSTRUCT, me->totloop);
CustomData_copy_layout(&bm->pdata, &me->pdata, mask.pmask, CD_CONSTRUCT, me->totpoly);
}
/* Add optional mesh attributes before parallel iteration. */
assert_bmesh_has_no_mesh_only_attributes(*bm);
bke::MutableAttributeAccessor attrs = me->attributes_for_write();
@ -1548,7 +1548,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const BMeshToMeshParams
bm_to_mesh_loops(*bm, loop_table, *me);
/* Topology could be changed, ensure #CD_MDISPS are ok. */
multires_topology_changed(me);
for (const int i : ldata_layers_marked_nocopy) {
for (const int i : loop_layers_not_to_copy) {
bm->ldata.layers[i].flag &= ~CD_FLAG_NOCOPY;
}
},
@ -1630,18 +1630,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
me->totloop = bm->totloop;
me->totpoly = bm->totface;
/* Don't process shape-keys. We only feed them through the modifier stack as needed,
* e.g. for applying modifiers or the like. */
CustomData_MeshMasks mask = CD_MASK_DERIVEDMESH;
if (cd_mask_extra != nullptr) {
CustomData_MeshMasks_update(&mask, cd_mask_extra);
}
mask.vmask &= ~CD_MASK_SHAPEKEY;
CustomData_merge_layout(&bm->vdata, &me->vdata, mask.vmask, CD_CONSTRUCT, me->totvert);
CustomData_merge_layout(&bm->edata, &me->edata, mask.emask, CD_CONSTRUCT, me->totedge);
CustomData_merge_layout(&bm->ldata, &me->ldata, mask.lmask, CD_CONSTRUCT, me->totloop);
CustomData_merge_layout(&bm->pdata, &me->pdata, mask.pmask, CD_CONSTRUCT, me->totpoly);
me->runtime->deformed_only = true;
/* In a first pass, update indices of BMesh elements and build tables for easy iteration later.
@ -1661,7 +1649,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
Array<const BMEdge *> edge_table;
Array<const BMFace *> face_table;
Array<const BMLoop *> loop_table;
Vector<int> ldata_layers_marked_nocopy;
Vector<int> loop_layers_not_to_copy;
threading::parallel_invoke(
me->totface > 1024,
[&]() {
@ -1683,10 +1671,25 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
need_hide_poly,
need_sharp_face,
need_material_index,
ldata_layers_marked_nocopy);
loop_layers_not_to_copy);
for (const int i : loop_layers_not_to_copy) {
bm->ldata.layers[i].flag |= CD_FLAG_NOCOPY;
}
});
bm->elem_index_dirty &= ~(BM_VERT | BM_EDGE | BM_FACE | BM_LOOP);
/* Don't process shape-keys. We only feed them through the modifier stack as needed,
* e.g. for applying modifiers or the like. */
CustomData_MeshMasks mask = CD_MASK_DERIVEDMESH;
if (cd_mask_extra != nullptr) {
CustomData_MeshMasks_update(&mask, cd_mask_extra);
}
mask.vmask &= ~CD_MASK_SHAPEKEY;
CustomData_merge_layout(&bm->vdata, &me->vdata, mask.vmask, CD_CONSTRUCT, me->totvert);
CustomData_merge_layout(&bm->edata, &me->edata, mask.emask, CD_CONSTRUCT, me->totedge);
CustomData_merge_layout(&bm->ldata, &me->ldata, mask.lmask, CD_CONSTRUCT, me->totloop);
CustomData_merge_layout(&bm->pdata, &me->pdata, mask.pmask, CD_CONSTRUCT, me->totpoly);
/* Add optional mesh attributes before parallel iteration. */
assert_bmesh_has_no_mesh_only_attributes(*bm);
bke::MutableAttributeAccessor attrs = me->attributes_for_write();
@ -1756,7 +1759,7 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
},
[&]() {
bm_to_mesh_loops(*bm, loop_table, *me);
for (const int i : ldata_layers_marked_nocopy) {
for (const int i : loop_layers_not_to_copy) {
bm->ldata.layers[i].flag &= ~CD_FLAG_NOCOPY;
}
});

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@ -625,9 +625,6 @@ if(WITH_COMPOSITOR_CPU)
COMMAND "$<TARGET_FILE:smaa_areatex>" ${GENSRC}
DEPENDS smaa_areatex
)
add_custom_target(smaa_areatex_header
SOURCES ${GENSRC}
)
list(APPEND SRC
${GENSRC}
)
@ -662,8 +659,6 @@ if(WITH_COMPOSITOR_CPU)
target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
endif()
add_dependencies(bf_compositor smaa_areatex_header)
if(WITH_GTESTS)
set(TEST_SRC
tests/COM_BufferArea_test.cc

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@ -583,6 +583,7 @@ set(GLSL_SRC
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_infront_frag.glsl
engines/workbench/shaders/workbench_next_merge_depth_frag.glsl
engines/workbench/shaders/workbench_overlay_depth_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl

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@ -0,0 +1,13 @@
/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(workbench_overlay_depth)
.sampler(0, ImageType::DEPTH_2D, "depth_tx")
.sampler(1, ImageType::UINT_2D, "stencil_tx")
.fragment_source("workbench_overlay_depth_frag.glsl")
.additional_info("draw_fullscreen")
.depth_write(DepthWrite::ANY)
.do_static_compilation(true);

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@ -0,0 +1,15 @@
/* Prepare the Depth Buffer for the Overlay Engine. */
void main()
{
uint stencil = texelFetch(stencil_tx, ivec2(gl_FragCoord.xy), 0).r;
if (stencil != 0) {
/* Set the depth to 0 for "In Front" objects,
* so the Overlay engine doesn't draw on top of them. */
gl_FragDepth = 0.0;
}
else {
float depth = texelFetch(depth_tx, ivec2(gl_FragCoord.xy), 0).r;
gl_FragDepth = depth;
}
}

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@ -115,6 +115,7 @@ AntiAliasingPass::AntiAliasingPass()
smaa_edge_detect_sh_ = GPU_shader_create_from_info_name("workbench_smaa_stage_0");
smaa_aa_weight_sh_ = GPU_shader_create_from_info_name("workbench_smaa_stage_1");
smaa_resolve_sh_ = GPU_shader_create_from_info_name("workbench_smaa_stage_2");
overlay_depth_sh_ = GPU_shader_create_from_info_name("workbench_overlay_depth");
smaa_search_tx_.ensure_2d(
GPU_R8, {SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT}, GPU_TEXTURE_USAGE_SHADER_READ);
@ -132,6 +133,7 @@ AntiAliasingPass::~AntiAliasingPass()
DRW_SHADER_FREE_SAFE(smaa_edge_detect_sh_);
DRW_SHADER_FREE_SAFE(smaa_aa_weight_sh_);
DRW_SHADER_FREE_SAFE(smaa_resolve_sh_);
DRW_SHADER_FREE_SAFE(overlay_depth_sh_);
}
void AntiAliasingPass::init(const SceneState &scene_state)
@ -143,6 +145,13 @@ void AntiAliasingPass::init(const SceneState &scene_state)
void AntiAliasingPass::sync(SceneResources &resources, int2 resolution)
{
overlay_depth_ps_.init();
overlay_depth_ps_.state_set(DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
overlay_depth_ps_.shader_set(overlay_depth_sh_);
overlay_depth_ps_.bind_texture("depth_tx", &resources.depth_tx);
overlay_depth_ps_.bind_texture("stencil_tx", &stencil_tx_);
overlay_depth_ps_.draw_procedural(GPU_PRIM_TRIS, 1, 3);
if (!enabled_) {
taa_accumulation_tx_.free();
sample0_depth_tx_.free();
@ -244,12 +253,16 @@ void AntiAliasingPass::draw(Manager &manager,
GPUTexture *depth_tx,
GPUTexture *color_tx)
{
auto draw_overlay_depth = [&](GPUTexture *target) {
stencil_tx_ = resources.depth_tx.stencil_view();
overlay_depth_fb_.ensure(GPU_ATTACHMENT_TEXTURE(target));
overlay_depth_fb_.bind();
manager.submit(overlay_depth_ps_);
};
if (!enabled_) {
/* TODO(@pragma37): Should render to the input color_tx and depth_tx in the first place.
* This requires the use of TextureRefs with stencil_view() support,
* but whether TextureRef will stay is still TBD. */
GPU_texture_copy(color_tx, resources.color_tx);
GPU_texture_copy(depth_tx, resources.depth_tx);
draw_overlay_depth(depth_tx);
return;
}
@ -273,20 +286,10 @@ void AntiAliasingPass::draw(Manager &manager,
}
if (sample_ == 0) {
if (sample0_depth_tx_.is_valid()) {
GPU_texture_copy(sample0_depth_tx_, resources.depth_tx);
}
/* TODO(@pragma37): Should render to the input depth_tx in the first place
* This requires the use of TextureRef with stencil_view() support,
* but whether TextureRef will stay is still TBD. */
/* Copy back the saved depth buffer for correct overlays. */
GPU_texture_copy(depth_tx, resources.depth_tx);
}
else {
/* Copy back the saved depth buffer for correct overlays. */
GPU_texture_copy(depth_tx, sample0_depth_tx_);
draw_overlay_depth(sample0_depth_tx_);
}
/* Copy back the saved depth buffer for correct overlays. */
GPU_texture_copy(depth_tx, sample0_depth_tx_);
if (!DRW_state_is_image_render() || last_sample) {
smaa_weight_tx_.acquire(

View File

@ -204,30 +204,27 @@ class Instance {
}
}
MeshPass &get_mesh_pass(ObjectRef &ob_ref, bool is_transparent)
template<typename F>
void draw_to_mesh_pass(ObjectRef &ob_ref, bool is_transparent, F draw_callback)
{
const bool in_front = (ob_ref.object->dtx & OB_DRAW_IN_FRONT) != 0;
if (scene_state.xray_mode || is_transparent) {
if (in_front) {
return transparent_ps.accumulation_in_front_ps_;
if (scene_state.draw_transparent_depth) {
return transparent_depth_ps.in_front_ps_;
}
draw_callback(transparent_ps.accumulation_in_front_ps_);
draw_callback(transparent_depth_ps.in_front_ps_);
}
else {
return transparent_ps.accumulation_ps_;
if (scene_state.draw_transparent_depth) {
return transparent_depth_ps.main_ps_;
}
draw_callback(transparent_ps.accumulation_ps_);
draw_callback(transparent_depth_ps.main_ps_);
}
}
else {
if (in_front) {
return opaque_ps.gbuffer_in_front_ps_;
draw_callback(opaque_ps.gbuffer_in_front_ps_);
}
else {
return opaque_ps.gbuffer_ps_;
draw_callback(opaque_ps.gbuffer_ps_);
}
}
}
@ -243,9 +240,10 @@ class Instance {
resources.material_buf.append(material);
int material_index = resources.material_buf.size() - 1;
get_mesh_pass(ob_ref, material.is_transparent())
.get_subpass(eGeometryType::MESH, image, sampler_state, iuser)
.draw(batch, handle, material_index);
draw_to_mesh_pass(ob_ref, material.is_transparent(), [&](MeshPass &mesh_pass) {
mesh_pass.get_subpass(eGeometryType::MESH, image, sampler_state, iuser)
.draw(batch, handle, material_index);
});
}
void mesh_sync(ObjectRef &ob_ref, ResourceHandle handle, const ObjectState &object_state)
@ -374,12 +372,12 @@ class Instance {
resources.material_buf.append(mat);
int material_index = resources.material_buf.size() - 1;
PassMain::Sub &pass = get_mesh_pass(ob_ref, mat.is_transparent())
.get_subpass(eGeometryType::POINTCLOUD)
.sub("Point Cloud SubPass");
GPUBatch *batch = point_cloud_sub_pass_setup(pass, ob_ref.object);
pass.draw(batch, handle, material_index);
draw_to_mesh_pass(ob_ref, mat.is_transparent(), [&](MeshPass &mesh_pass) {
PassMain::Sub &pass =
mesh_pass.get_subpass(eGeometryType::POINTCLOUD).sub("Point Cloud SubPass");
GPUBatch *batch = point_cloud_sub_pass_setup(pass, ob_ref.object);
pass.draw(batch, handle, material_index);
});
}
void hair_sync(Manager &manager,
@ -402,13 +400,14 @@ class Instance {
resources.material_buf.append(mat);
int material_index = resources.material_buf.size() - 1;
PassMain::Sub &pass = get_mesh_pass(ob_ref, mat.is_transparent())
.get_subpass(eGeometryType::CURVES, image, sampler_state, iuser)
.sub("Hair SubPass");
pass.push_constant("emitter_object_id", int(emitter_handle.raw));
GPUBatch *batch = hair_sub_pass_setup(pass, scene_state.scene, ob_ref.object, psys, md);
pass.draw(batch, handle, material_index);
draw_to_mesh_pass(ob_ref, mat.is_transparent(), [&](MeshPass &mesh_pass) {
PassMain::Sub &pass = mesh_pass
.get_subpass(eGeometryType::CURVES, image, sampler_state, iuser)
.sub("Hair SubPass");
pass.push_constant("emitter_object_id", int(emitter_handle.raw));
GPUBatch *batch = hair_sub_pass_setup(pass, scene_state.scene, ob_ref.object, psys, md);
pass.draw(batch, handle, material_index);
});
}
void curves_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state)
@ -420,12 +419,11 @@ class Instance {
resources.material_buf.append(mat);
int material_index = resources.material_buf.size() - 1;
PassMain::Sub &pass = get_mesh_pass(ob_ref, mat.is_transparent())
.get_subpass(eGeometryType::CURVES)
.sub("Curves SubPass");
GPUBatch *batch = curves_sub_pass_setup(pass, scene_state.scene, ob_ref.object);
pass.draw(batch, handle, material_index);
draw_to_mesh_pass(ob_ref, mat.is_transparent(), [&](MeshPass &mesh_pass) {
PassMain::Sub &pass = mesh_pass.get_subpass(eGeometryType::CURVES).sub("Curves SubPass");
GPUBatch *batch = curves_sub_pass_setup(pass, scene_state.scene, ob_ref.object);
pass.draw(batch, handle, material_index);
});
}
void draw(Manager &manager, GPUTexture *depth_tx, GPUTexture *color_tx)
@ -470,12 +468,8 @@ class Instance {
}
}
opaque_ps.draw(manager,
view,
resources,
resolution,
&shadow_ps,
transparent_ps.accumulation_ps_.is_empty());
opaque_ps.draw(
manager, view, resources, resolution, scene_state.draw_shadows ? &shadow_ps : nullptr);
transparent_ps.draw(manager, view, resources, resolution);
transparent_depth_ps.draw(manager, view, resources);

View File

@ -149,8 +149,7 @@ void OpaquePass::draw(Manager &manager,
View &view,
SceneResources &resources,
int2 resolution,
ShadowPass *shadow_pass,
bool accumulation_ps_is_empty)
ShadowPass *shadow_pass)
{
if (is_empty()) {
return;
@ -189,8 +188,7 @@ void OpaquePass::draw(Manager &manager,
manager.submit(gbuffer_ps_, view);
}
bool needs_stencil_copy = shadow_pass && !gbuffer_in_front_ps_.is_empty() &&
!accumulation_ps_is_empty;
bool needs_stencil_copy = shadow_pass && !gbuffer_in_front_ps_.is_empty();
if (needs_stencil_copy) {
shadow_depth_stencil_tx.ensure_2d(GPU_DEPTH24_STENCIL8,
@ -201,18 +199,15 @@ void OpaquePass::draw(Manager &manager,
GPU_texture_copy(shadow_depth_stencil_tx, resources.depth_tx);
deferred_ps_stencil_tx = shadow_depth_stencil_tx.stencil_view();
}
else {
shadow_depth_stencil_tx.free();
deferred_ps_stencil_tx = resources.depth_tx.stencil_view();
}
if (shadow_pass && !gbuffer_in_front_ps_.is_empty()) {
opaque_fb.ensure(GPU_ATTACHMENT_TEXTURE(deferred_ps_stencil_tx));
opaque_fb.bind();
GPU_framebuffer_clear_stencil(opaque_fb, 0);
}
else {
shadow_depth_stencil_tx.free();
deferred_ps_stencil_tx = resources.depth_tx.stencil_view();
}
if (shadow_pass) {
shadow_pass->draw(

View File

@ -88,7 +88,6 @@ struct SceneState {
bool draw_aa = false;
bool draw_object_id = false;
bool draw_transparent_depth = false;
int sample = 0;
int samples_len = 0;
@ -207,8 +206,7 @@ class OpaquePass {
View &view,
SceneResources &resources,
int2 resolution,
class ShadowPass *shadow_pass,
bool accumulation_ps_is_empty);
class ShadowPass *shadow_pass);
bool is_empty() const;
};
@ -455,6 +453,7 @@ class AntiAliasingPass {
float weights_sum_ = 0;
Texture sample0_depth_tx_ = {"sample0_depth_tx"};
GPUTexture *stencil_tx_ = nullptr;
Texture taa_accumulation_tx_ = {"taa_accumulation_tx"};
Texture smaa_search_tx_ = {"smaa_search_tx"};
@ -466,6 +465,7 @@ class AntiAliasingPass {
Framebuffer smaa_edge_fb_ = {"smaa_edge_fb"};
Framebuffer smaa_weight_fb_ = {"smaa_weight_fb"};
Framebuffer smaa_resolve_fb_ = {"smaa_resolve_fb"};
Framebuffer overlay_depth_fb_ = {"overlay_depth_fb"};
float4 smaa_viewport_metrics_ = float4(0);
float smaa_mix_factor_ = 0;
@ -474,11 +474,13 @@ class AntiAliasingPass {
GPUShader *smaa_edge_detect_sh_ = nullptr;
GPUShader *smaa_aa_weight_sh_ = nullptr;
GPUShader *smaa_resolve_sh_ = nullptr;
GPUShader *overlay_depth_sh_ = nullptr;
PassSimple taa_accumulation_ps_ = {"TAA.Accumulation"};
PassSimple smaa_edge_detect_ps_ = {"SMAA.EdgeDetect"};
PassSimple smaa_aa_weight_ps_ = {"SMAA.BlendWeights"};
PassSimple smaa_resolve_ps_ = {"SMAA.Resolve"};
PassSimple overlay_depth_ps_ = {"Overlay Depth"};
public:
AntiAliasingPass();

View File

@ -173,7 +173,6 @@ void SceneState::init(Object *camera_ob /*= nullptr*/)
draw_dof = camera && camera->dof.flag & CAM_DOF_ENABLED &&
shading.flag & V3D_SHADING_DEPTH_OF_FIELD;
draw_transparent_depth = draw_outline || draw_dof;
draw_object_id = draw_outline || draw_curvature;
};

View File

@ -6,6 +6,8 @@
* \ingroup edcurves
*/
#include "BLI_rand.hh"
#include "BKE_curves.hh"
#include "ED_curves.h"
@ -32,4 +34,23 @@ IndexMask end_points(const bke::CurvesGeometry &curves,
return IndexMask::from_bools(end_points, memory);
}
IndexMask random_mask(const bke::CurvesGeometry &curves,
const eAttrDomain selection_domain,
const uint32_t random_seed,
const float probability,
IndexMaskMemory &memory)
{
RandomNumberGenerator rng{random_seed};
const auto next_bool_random_value = [&]() { return rng.get_float() <= probability; };
const int64_t domain_size = curves.attributes().domain_size(selection_domain);
Array<bool> random(domain_size);
for (const int i : IndexRange(domain_size)) {
random[i] = next_bool_random_value();
}
return IndexMask::from_bools(random, memory);
}
} // namespace blender::ed::curves

View File

@ -890,7 +890,20 @@ static int select_random_exec(bContext *C, wmOperator *op)
for (Curves *curves_id : unique_curves) {
CurvesGeometry &curves = curves_id->geometry.wrap();
select_random(curves, eAttrDomain(curves_id->selection_domain), uint32_t(seed), probability);
const eAttrDomain selection_domain = eAttrDomain(curves_id->selection_domain);
IndexMaskMemory memory;
const IndexMask random_elements = random_mask(curves, selection_domain, seed, probability, memory);
const bool was_anything_selected = has_anything_selected(curves);
bke::GSpanAttributeWriter selection = ensure_selection_attribute(
curves, selection_domain, CD_PROP_BOOL);
if (!was_anything_selected) {
curves::fill_selection_true(selection.span);
}
curves::fill_selection_false(selection.span, random_elements);
selection.finish();
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a generic
* attribute for now. */

View File

@ -126,6 +126,26 @@ void fill_selection_true(GMutableSpan selection)
}
}
void fill_selection_false(GMutableSpan selection, const IndexMask &mask)
{
if (selection.type().is<bool>()) {
index_mask::masked_fill(selection.typed<bool>(), false, mask);
}
else if (selection.type().is<float>()) {
index_mask::masked_fill(selection.typed<float>(), 0.0f, mask);
}
}
void fill_selection_true(GMutableSpan selection, const IndexMask &mask)
{
if (selection.type().is<bool>()) {
index_mask::masked_fill(selection.typed<bool>(), true, mask);
}
else if (selection.type().is<float>()) {
index_mask::masked_fill(selection.typed<float>(), 1.0f, mask);
}
}
static bool contains(const VArray<bool> &varray, const IndexRange range_to_check, const bool value)
{
const CommonVArrayInfo info = varray.common_info();
@ -369,55 +389,6 @@ void select_adjacent(bke::CurvesGeometry &curves, const bool deselect)
selection.finish();
}
void select_random(bke::CurvesGeometry &curves,
const eAttrDomain selection_domain,
uint32_t random_seed,
float probability)
{
RandomNumberGenerator rng{random_seed};
const auto next_bool_random_value = [&]() { return rng.get_float() <= probability; };
const bool was_anything_selected = has_anything_selected(curves);
bke::GSpanAttributeWriter selection = ensure_selection_attribute(
curves, selection_domain, CD_PROP_BOOL);
if (!was_anything_selected) {
curves::fill_selection_true(selection.span);
}
selection.span.type().to_static_type_tag<bool, float>([&](auto type_tag) {
using T = typename decltype(type_tag)::type;
if constexpr (std::is_void_v<T>) {
BLI_assert_unreachable();
}
else {
MutableSpan<T> selection_typed = selection.span.typed<T>();
switch (selection_domain) {
case ATTR_DOMAIN_POINT: {
for (const int point_i : selection_typed.index_range()) {
const bool random_value = next_bool_random_value();
if (!random_value) {
selection_typed[point_i] = T(0);
}
}
break;
}
case ATTR_DOMAIN_CURVE: {
for (const int curve_i : curves.curves_range()) {
const bool random_value = next_bool_random_value();
if (!random_value) {
selection_typed[curve_i] = T(0);
}
}
break;
}
default:
BLI_assert_unreachable();
}
}
});
selection.finish();
}
void apply_selection_operation_at_index(GMutableSpan selection,
const int index,
const eSelectOp sel_op)

View File

@ -158,6 +158,7 @@ static void GREASE_PENCIL_OT_select_linked(wmOperatorType *ot)
static int select_random_exec(bContext *C, wmOperator *op)
{
using namespace blender;
const float ratio = RNA_float_get(op->ptr, "ratio");
const int seed = WM_operator_properties_select_random_seed_increment_get(op);
Scene *scene = CTX_data_scene(C);
@ -166,11 +167,26 @@ static int select_random_exec(bContext *C, wmOperator *op)
eAttrDomain selection_domain = ED_grease_pencil_selection_domain_get(C);
grease_pencil.foreach_editable_drawing(
scene->r.cfra, [&](int drawing_index, blender::bke::greasepencil::Drawing &drawing) {
blender::ed::curves::select_random(drawing.strokes_for_write(),
selection_domain,
blender::get_default_hash_2<int>(seed, drawing_index),
ratio);
scene->r.cfra, [&](int drawing_index, bke::greasepencil::Drawing &drawing) {
bke::CurvesGeometry &curves = drawing.strokes_for_write();
IndexMaskMemory memory;
const IndexMask random_elements = ed::curves::random_mask(
curves,
selection_domain,
blender::get_default_hash_2<int>(seed, drawing_index),
ratio,
memory);
const bool was_anything_selected = ed::curves::has_anything_selected(curves);
bke::GSpanAttributeWriter selection = ed::curves::ensure_selection_attribute(
curves, selection_domain, CD_PROP_BOOL);
if (!was_anything_selected) {
curves::fill_selection_true(selection.span);
}
curves::fill_selection_false(selection.span, random_elements);
selection.finish();
});
/* Use #ID_RECALC_GEOMETRY instead of #ID_RECALC_SELECT because it is handled as a generic

View File

@ -105,6 +105,19 @@ IndexMask end_points(const bke::CurvesGeometry &curves,
bool inverted,
IndexMaskMemory &memory);
/**
* Return a mask of random points or curves.
*
* \param random_seed: The seed for the \a RandomNumberGenerator.
* \param probability: Determins how likely a point/curve will be chosen. If set to 0.0, nothing
* will be in the mask, if set to 1.0 everything will be in the mask.
*/
IndexMask random_mask(const bke::CurvesGeometry &curves,
eAttrDomain selection_domain,
uint32_t random_seed,
float probability,
IndexMaskMemory &memory);
/** \} */
/* -------------------------------------------------------------------- */
@ -122,6 +135,8 @@ IndexMask end_points(const bke::CurvesGeometry &curves,
void fill_selection_false(GMutableSpan span);
void fill_selection_true(GMutableSpan span);
void fill_selection_false(GMutableSpan selection, const IndexMask &mask);
void fill_selection_true(GMutableSpan selection, const IndexMask &mask);
/**
* Return true if any element is selected, on either domain with either type.
@ -180,18 +195,6 @@ void select_alternate(bke::CurvesGeometry &curves, const bool deselect_ends);
*/
void select_adjacent(bke::CurvesGeometry &curves, bool deselect);
/**
* Select random points or curves.
*
* \param random_seed: The seed for the \a RandomNumberGenerator.
* \param probability: Determins how likely a point/curve will be selected. If set to 0.0, nothing
* will be selected, if set to 1.0 everything will be selected.
*/
void select_random(bke::CurvesGeometry &curves,
eAttrDomain selection_domain,
uint32_t random_seed,
float probability);
/**
* Helper struct for `closest_elem_find_screen_space`.
*/

View File

@ -171,7 +171,7 @@ static int calculate_to_frame_invoke(bContext *C, wmOperator *op, const wmEvent
wmJob *wm_job = WM_jobs_get(wm,
CTX_wm_window(C),
CTX_data_scene(C),
"Bake Simulation Nodes",
"Calculate Simulation",
WM_JOB_PROGRESS,
WM_JOB_TYPE_CALCULATE_SIMULATION_NODES);

View File

@ -716,7 +716,10 @@ void ED_screens_init(Main *bmain, wmWindowManager *wm)
}
}
static bool region_poll(const bScreen *screen, const ScrArea *area, const ARegion *region)
static bool region_poll(const bContext *C,
const bScreen *screen,
const ScrArea *area,
const ARegion *region)
{
if (!region->type || !region->type->poll) {
/* Show region by default. */
@ -727,20 +730,27 @@ static bool region_poll(const bScreen *screen, const ScrArea *area, const ARegio
params.screen = screen;
params.area = area;
params.region = region;
params.context = C;
return region->type->poll(&params);
}
static void screen_regions_poll(bContext *C, const wmWindow *win, bScreen *screen)
{
ScrArea *prev_area = CTX_wm_area(C);
ARegion *prev_region = CTX_wm_region(C);
bool any_changed = false;
ED_screen_areas_iter (win, screen, area) {
CTX_wm_area_set(C, area);
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
const int old_region_flag = region->flag;
region->flag &= ~RGN_FLAG_POLL_FAILED;
if (region_poll(screen, area, region) == false) {
CTX_wm_region_set(C, region);
if (region_poll(C, screen, area, region) == false) {
region->flag |= RGN_FLAG_POLL_FAILED;
}
@ -757,6 +767,9 @@ static void screen_regions_poll(bContext *C, const wmWindow *win, bScreen *scree
if (any_changed) {
screen->do_refresh = true;
}
CTX_wm_area_set(C, prev_area);
CTX_wm_region_set(C, prev_region);
}
void ED_screen_ensure_updated(bContext *C, wmWindowManager *wm, wmWindow *win, bScreen *screen)

View File

@ -679,6 +679,7 @@ set(SRC_SHADER_CREATE_INFOS
../draw/engines/workbench/shaders/infos/workbench_effect_dof_info.hh
../draw/engines/workbench/shaders/infos/workbench_effect_outline_info.hh
../draw/engines/workbench/shaders/infos/workbench_merge_infront_info.hh
../draw/engines/workbench/shaders/infos/workbench_overlay_depth_info.hh
../draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
../draw/engines/workbench/shaders/infos/workbench_shadow_info.hh
../draw/engines/workbench/shaders/infos/workbench_transparent_resolve_info.hh

View File

@ -1000,7 +1000,6 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
et->setData("type", &(lamp->type));
et->setData("flag", &(lamp->flag));
et->setData("mode", &(lamp->mode));
et->setData("gamma", &(lamp->k));
et->setData("red", &(lamp->r));
et->setData("green", &(lamp->g));
et->setData("blue", &(lamp->b));
@ -1008,18 +1007,12 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
et->setData("shadow_g", &(lamp->shdwg));
et->setData("shadow_b", &(lamp->shdwb));
et->setData("energy", &(lamp->energy));
et->setData("dist", &(lamp->dist));
et->setData("spotsize", &(lamp->spotsize));
lamp->spotsize = DEG2RADF(lamp->spotsize);
et->setData("spotblend", &(lamp->spotblend));
et->setData("att1", &(lamp->att1));
et->setData("att2", &(lamp->att2));
et->setData("falloff_type", &(lamp->falloff_type));
et->setData("clipsta", &(lamp->clipsta));
et->setData("clipend", &(lamp->clipend));
et->setData("bias", &(lamp->bias));
et->setData("bufsize", &(lamp->bufsize));
et->setData("buffers", &(lamp->buffers));
et->setData("radius", &(lamp->radius));
et->setData("area_shape", &(lamp->area_shape));
et->setData("area_size", &(lamp->area_size));
@ -1027,12 +1020,7 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
et->setData("area_sizez", &(lamp->area_sizez));
}
else {
float constatt = light->getConstantAttenuation().getValue();
float linatt = light->getLinearAttenuation().getValue();
float quadatt = light->getQuadraticAttenuation().getValue();
float d = 25.0f;
float att1 = 0.0f;
float att2 = 0.0f;
float e = 1.0f;
if (light->getColor().isValid()) {
@ -1042,27 +1030,7 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
lamp->b = col.getBlue();
}
if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
d = sqrt(1.0f / quadatt);
}
/* linear light */
else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
d = (1.0f / linatt);
}
else if (IS_EQ(constatt, 1.0f)) {
att1 = 1.0f;
}
else {
/* assuming point light (const att = 1.0); */
att1 = 1.0f;
}
d *= (1.0f / unit_converter.getLinearMeter());
lamp->energy = e;
lamp->dist = d;
switch (light->getLightType()) {
case COLLADAFW::Light::AMBIENT_LIGHT: {
@ -1070,14 +1038,6 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
} break;
case COLLADAFW::Light::SPOT_LIGHT: {
lamp->type = LA_SPOT;
lamp->att1 = att1;
lamp->att2 = att2;
if (IS_EQ(att1, 0.0f) && att2 > 0) {
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
}
if (IS_EQ(att2, 0.0f) && att1 > 0) {
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
lamp->spotsize = DEG2RADF(light->getFallOffAngle().getValue());
lamp->spotblend = light->getFallOffExponent().getValue();
} break;
@ -1087,14 +1047,6 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
} break;
case COLLADAFW::Light::POINT_LIGHT: {
lamp->type = LA_LOCAL;
lamp->att1 = att1;
lamp->att2 = att2;
if (IS_EQ(att1, 0.0f) && att2 > 0) {
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
}
if (IS_EQ(att2, 0.0f) && att1 > 0) {
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
} break;
case COLLADAFW::Light::UNDEFINED: {
fprintf(stderr, "Current light type is not supported.\n");

View File

@ -49,26 +49,11 @@ void LightsExporter::operator()(Object *ob)
std::string la_id(get_light_id(ob));
std::string la_name(id_name(la));
COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
float d, constatt, linatt, quadatt;
d = la->dist;
constatt = 1.0f;
if (la->falloff_type == LA_FALLOFF_INVLINEAR) {
linatt = 1.0f / d;
quadatt = 0.0f;
}
else {
linatt = 0.0f;
quadatt = 1.0f / (d * d);
}
/* sun */
if (la->type == LA_SUN) {
COLLADASW::DirectionalLight cla(mSW, la_id, la_name);
cla.setColor(col, false, "color");
cla.setConstantAttenuation(constatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
@ -79,9 +64,6 @@ void LightsExporter::operator()(Object *ob)
cla.setColor(col, false, "color");
cla.setFallOffAngle(RAD2DEGF(la->spotsize), false, "fall_off_angle");
cla.setFallOffExponent(la->spotblend, false, "fall_off_exponent");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
@ -89,9 +71,6 @@ void LightsExporter::operator()(Object *ob)
else if (la->type == LA_LOCAL) {
COLLADASW::PointLight cla(mSW, la_id, la_name);
cla.setColor(col, false, "color");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
@ -100,9 +79,6 @@ void LightsExporter::operator()(Object *ob)
else {
COLLADASW::PointLight cla(mSW, la_id, la_name);
cla.setColor(col, false, "color");
cla.setConstantAttenuation(constatt);
cla.setLinearAttenuation(linatt);
cla.setQuadraticAttenuation(quadatt);
exportBlenderProfile(cla, la);
addLight(cla);
}
@ -113,7 +89,6 @@ bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Light *la)
cla.addExtraTechniqueParameter("blender", "type", la->type);
cla.addExtraTechniqueParameter("blender", "flag", la->flag);
cla.addExtraTechniqueParameter("blender", "mode", la->mode);
cla.addExtraTechniqueParameter("blender", "gamma", la->k, "blender_gamma");
cla.addExtraTechniqueParameter("blender", "red", la->r);
cla.addExtraTechniqueParameter("blender", "green", la->g);
cla.addExtraTechniqueParameter("blender", "blue", la->b);
@ -121,19 +96,11 @@ bool LightsExporter::exportBlenderProfile(COLLADASW::Light &cla, Light *la)
cla.addExtraTechniqueParameter("blender", "shadow_g", la->shdwg, "blender_shadow_g");
cla.addExtraTechniqueParameter("blender", "shadow_b", la->shdwb, "blender_shadow_b");
cla.addExtraTechniqueParameter("blender", "energy", la->energy, "blender_energy");
cla.addExtraTechniqueParameter("blender", "dist", la->dist, "blender_dist");
cla.addExtraTechniqueParameter("blender", "spotsize", RAD2DEGF(la->spotsize));
cla.addExtraTechniqueParameter("blender", "spotblend", la->spotblend);
cla.addExtraTechniqueParameter("blender", "att1", la->att1);
cla.addExtraTechniqueParameter("blender", "att2", la->att2);
/* \todo figure out how we can have falloff curve supported here */
cla.addExtraTechniqueParameter("blender", "falloff_type", la->falloff_type);
cla.addExtraTechniqueParameter("blender", "clipsta", la->clipsta);
cla.addExtraTechniqueParameter("blender", "clipend", la->clipend);
cla.addExtraTechniqueParameter("blender", "bias", la->bias);
cla.addExtraTechniqueParameter("blender", "bufsize", la->bufsize);
cla.addExtraTechniqueParameter("blender", "samp", la->samp);
cla.addExtraTechniqueParameter("blender", "buffers", la->buffers);
cla.addExtraTechniqueParameter("blender", "radius", la->radius);
cla.addExtraTechniqueParameter("blender", "area_shape", la->area_shape);
cla.addExtraTechniqueParameter("blender", "area_size", la->area_size);

View File

@ -20,28 +20,18 @@
.r = 1.0f, \
.g = 1.0f, \
.b = 1.0f, \
.k = 1.0f, \
.energy = 10.0f, \
.energy_deprecated = 10.0f, \
.dist = 25.0f, \
.spotsize = DEG2RADF(45.0f), \
.spotblend = 0.15f, \
.att2 = 1.0f, \
.mode = LA_SHADOW, \
.bufsize = 512, \
.clipsta = 0.05f, \
.clipend = 40.0f, \
.samp = 3, \
.bias = 1.0f, \
.area_size = 0.25f, \
.area_sizey = 0.25f, \
.area_sizez = 0.25f, \
.buffers = 1, \
.preview = NULL, \
.falloff_type = LA_FALLOFF_INVSQUARE, \
.coeff_const = 1.0f, \
.coeff_lin = 0.0f, \
.coeff_quad = 0.0f, \
.cascade_max_dist = 200.0f, \
.cascade_count = 4, \
.cascade_exponent = 0.8f, \

View File

@ -31,42 +31,43 @@ typedef struct Light {
/** Animation data (must be immediately after id for utilities to use it). */
struct AnimData *adt;
/* Type and flags. */
short type, flag;
int mode;
float r, g, b, k;
float shdwr, shdwg, shdwb, shdwpad;
/* Color and energy. */
float r, g, b;
float energy;
float energy, dist, spotsize, spotblend;
float energy_deprecated DNA_DEPRECATED;
/** Quad1 and Quad2 attenuation. */
float att1, att2;
float coeff_const, coeff_lin, coeff_quad;
struct CurveMapping *curfalloff;
short falloff_type;
char _pad2[2];
float clipsta, clipend;
float bias;
/* Point light. */
float radius;
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
/* Spot Light. */
float spotsize;
float spotblend;
/* Area light. */
short area_shape;
float area_size, area_sizey, area_sizez;
short _pad1;
float area_size;
float area_sizey;
float area_sizez;
float area_spread;
/* Sun light. */
float sun_angle;
/* texact is for buttons */
short texact, shadhalostep;
/* Shadow color. */
float shdwr, shdwg, shdwb;
/** Old animation system, deprecated for 2.5. */
struct Ipo *ipo DNA_DEPRECATED;
/* Nodes. */
short pr_texture, use_nodes;
/* Eevee */
float bias;
float clipsta;
float clipend;
float cascade_max_dist;
float cascade_exponent;
float cascade_fade;
@ -78,12 +79,18 @@ typedef struct Light {
float diff_fac, volume_fac;
float spec_fac, att_dist;
float _pad0;
/* preview */
/* Preview */
struct PreviewImage *preview;
/* nodes */
/* Nodes */
struct bNodeTree *nodetree;
/* Deprecated. */
struct Ipo *ipo DNA_DEPRECATED; /* Old animation system. */
float energy_deprecated DNA_DEPRECATED;
float _pad2;
} Light;
/* **************** LIGHT ********************* */

View File

@ -36,15 +36,6 @@
# include "WM_api.h"
# include "WM_types.h"
static void rna_Light_buffer_size_set(PointerRNA *ptr, int value)
{
Light *la = (Light *)ptr->data;
CLAMP(value, 128, 10240);
la->bufsize = value;
la->bufsize &= (~15); /* round to multiple of 16 */
}
static StructRNA *rna_Light_refine(PointerRNA *ptr)
{
Light *la = (Light *)ptr->data;
@ -122,16 +113,6 @@ static void rna_def_light(BlenderRNA *brna)
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "dist");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1000, 1, 3);
RNA_def_property_ui_text(
prop,
"Distance",
"Falloff distance - the light is at half the original intensity at this point");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, nullptr, "r");
RNA_def_property_array(prop, 3);
@ -237,63 +218,6 @@ static void rna_def_light_energy(StructRNA *srna, const short light_type)
}
}
static void rna_def_light_falloff(StructRNA *srna)
{
PropertyRNA *prop;
static const EnumPropertyItem prop_fallofftype_items[] = {
{LA_FALLOFF_CONSTANT, "CONSTANT", 0, "Constant", ""},
{LA_FALLOFF_INVLINEAR, "INVERSE_LINEAR", 0, "Inverse Linear", ""},
{LA_FALLOFF_INVSQUARE, "INVERSE_SQUARE", 0, "Inverse Square", ""},
{LA_FALLOFF_INVCOEFFICIENTS, "INVERSE_COEFFICIENTS", 0, "Inverse Coefficients", ""},
{LA_FALLOFF_CURVE, "CUSTOM_CURVE", 0, "Custom Curve", ""},
{LA_FALLOFF_SLIDERS, "LINEAR_QUADRATIC_WEIGHTED", 0, "Lin/Quad Weighted", ""},
{0, nullptr, 0, nullptr, nullptr},
};
prop = RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_fallofftype_items);
RNA_def_property_ui_text(prop, "Falloff Type", "Intensity Decay with distance");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "falloff_curve", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, nullptr, "curfalloff");
RNA_def_property_ui_text(prop, "Falloff Curve", "Custom light falloff curve");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "linear_attenuation", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "att1");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Linear Attenuation", "Linear distance attenuation");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "quadratic_attenuation", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, nullptr, "att2");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Quadratic Attenuation", "Quadratic distance attenuation");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "constant_coefficient", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "coeff_const");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(
prop, "Constant Coefficient", "Constant distance attenuation coefficient");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "linear_coefficient", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "coeff_lin");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(prop, "Linear Coefficient", "Linear distance attenuation coefficient");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "quadratic_coefficient", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, nullptr, "coeff_quad");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(
prop, "Quadratic Coefficient", "Quadratic distance attenuation coefficient");
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
}
static void rna_def_light_shadow(StructRNA *srna, bool sun)
{
PropertyRNA *prop;
@ -302,16 +226,6 @@ static void rna_def_light_shadow(StructRNA *srna, bool sun)
RNA_def_property_boolean_sdna(prop, nullptr, "mode", LA_SHADOW);
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
prop = RNA_def_property(srna, "shadow_buffer_size", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, nullptr, "bufsize");
RNA_def_property_range(prop, 128, 10240);
RNA_def_property_ui_text(prop,
"Shadow Buffer Size",
"Resolution of the shadow buffer, higher values give crisper shadows "
"but use more memory");
RNA_def_property_int_funcs(prop, nullptr, "rna_Light_buffer_size_set", nullptr);
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, nullptr, "clipsta");
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
@ -328,12 +242,6 @@ static void rna_def_light_shadow(StructRNA *srna, bool sun)
RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_buffer_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, nullptr, "samp");
RNA_def_property_range(prop, 1, 16);
RNA_def_property_ui_text(prop, "Samples", "Number of shadow buffer samples");
RNA_def_property_update(prop, 0, "rna_Light_update");
prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, nullptr, "shdwr");
RNA_def_property_array(prop, 3);
@ -425,7 +333,6 @@ static void rna_def_point_light(BlenderRNA *brna)
RNA_def_struct_ui_icon(srna, ICON_LIGHT_POINT);
rna_def_light_energy(srna, LA_LOCAL);
rna_def_light_falloff(srna);
rna_def_light_shadow(srna, false);
}
@ -449,7 +356,6 @@ static void rna_def_area_light(BlenderRNA *brna)
rna_def_light_energy(srna, LA_AREA);
rna_def_light_shadow(srna, false);
rna_def_light_falloff(srna);
prop = RNA_def_property(srna, "shape", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, nullptr, "area_shape");
@ -496,7 +402,6 @@ static void rna_def_spot_light(BlenderRNA *brna)
RNA_def_struct_ui_icon(srna, ICON_LIGHT_SPOT);
rna_def_light_energy(srna, LA_SPOT);
rna_def_light_falloff(srna);
rna_def_light_shadow(srna, false);
prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE);

View File

@ -267,7 +267,7 @@ static int rna_MeshVertex_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const blender::float3 *position = static_cast<const blender::float3 *>(ptr->data);
const int index = (int)(position - mesh->vert_positions().data());
const int index = int(position - mesh->vert_positions().data());
BLI_assert(index >= 0);
BLI_assert(index < mesh->totvert);
return index;
@ -277,10 +277,10 @@ static int rna_MeshEdge_index_get(PointerRNA *ptr)
{
using namespace blender;
const Mesh *mesh = rna_mesh(ptr);
const int2 *edge = (int2 *)ptr->data;
const int2 *edges = static_cast<const int2 *>(
const blender::int2 *edge = static_cast<const blender::int2 *>(ptr->data);
const blender::int2 *edges = static_cast<const blender::int2 *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_INT32_2D, ".edge_verts"));
const int index = (int)(edge - edges);
const int index = int(edge - edges);
BLI_assert(index >= 0);
BLI_assert(index < mesh->totedge);
return index;
@ -289,8 +289,8 @@ static int rna_MeshEdge_index_get(PointerRNA *ptr)
static int rna_MeshPolygon_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const int *poly_offset = (const int *)ptr->data;
const int index = (int)(poly_offset - BKE_mesh_poly_offsets(mesh));
const int *poly_offset = static_cast<const int *>(ptr->data);
const int index = int(poly_offset - mesh->poly_offsets().data());
BLI_assert(index >= 0);
BLI_assert(index < mesh->totpoly);
return index;
@ -299,8 +299,8 @@ static int rna_MeshPolygon_index_get(PointerRNA *ptr)
static int rna_MeshLoop_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const int *corner_vert = (const int *)ptr->data;
const int index = (int)(corner_vert - mesh->corner_verts().data());
const int *corner_vert = static_cast<const int *>(ptr->data);
const int index = int(corner_vert - mesh->corner_verts().data());
BLI_assert(index >= 0);
BLI_assert(index < mesh->totloop);
return index;
@ -309,8 +309,8 @@ static int rna_MeshLoop_index_get(PointerRNA *ptr)
static int rna_MeshLoopTriangle_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MLoopTri *ltri = (MLoopTri *)ptr->data;
const int index = (int)(ltri - BKE_mesh_runtime_looptri_ensure(mesh));
const MLoopTri *tri = static_cast<const MLoopTri *>(ptr->data);
const int index = int(tri - mesh->looptris().data());
BLI_assert(index >= 0);
BLI_assert(index < BKE_mesh_runtime_looptri_len(mesh));
return index;
@ -320,18 +320,17 @@ static int rna_MeshLoopTriangle_polygon_index_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const int index = rna_MeshLoopTriangle_index_get(ptr);
const int *looptri_polys = BKE_mesh_runtime_looptri_polys_ensure(mesh);
return looptri_polys[index];
return mesh->looptri_polys()[index];
}
static void rna_Mesh_loop_triangles_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(mesh);
const blender::Span<MLoopTri> looptris = mesh->looptris();
rna_iterator_array_begin(iter,
(void *)looptris,
const_cast<MLoopTri *>(looptris.data()),
sizeof(MLoopTri),
BKE_mesh_runtime_looptri_len(mesh),
looptris.size(),
false,
nullptr);
}
@ -351,7 +350,7 @@ int rna_Mesh_loop_triangles_lookup_int(PointerRNA *ptr, int index, PointerRNA *r
/* Casting away const is okay because this RNA type doesn't allow changing the value. */
r_ptr->owner_id = (ID *)&mesh->id;
r_ptr->type = &RNA_MeshLoopTriangle;
r_ptr->data = (void *)&BKE_mesh_runtime_looptri_ensure(mesh)[index];
r_ptr->data = const_cast<MLoopTri *>(&mesh->looptris()[index]);
return true;
}
@ -360,7 +359,7 @@ static void rna_Mesh_loop_triangle_polygons_begin(CollectionPropertyIterator *it
{
const Mesh *mesh = rna_mesh(ptr);
rna_iterator_array_begin(iter,
(void *)BKE_mesh_runtime_looptri_polys_ensure(mesh),
const_cast<int *>(mesh->looptri_polys().data()),
sizeof(int),
BKE_mesh_runtime_looptri_len(mesh),
false,
@ -376,7 +375,7 @@ int rna_Mesh_loop_triangle_polygons_lookup_int(PointerRNA *ptr, int index, Point
/* Casting away const is okay because this RNA type doesn't allow changing the value. */
r_ptr->owner_id = (ID *)&mesh->id;
r_ptr->type = &RNA_ReadOnlyInteger;
r_ptr->data = (void *)&BKE_mesh_runtime_looptri_polys_ensure(mesh)[index];
r_ptr->data = const_cast<int *>(&mesh->looptri_polys()[index]);
return true;
}
@ -401,8 +400,8 @@ static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value)
static bool rna_MeshVertex_hide_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *hide_vert = (const bool *)CustomData_get_layer_named(
&mesh->vdata, CD_PROP_BOOL, ".hide_vert");
const bool *hide_vert = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".hide_vert"));
const int index = rna_MeshVertex_index_get(ptr);
return hide_vert == nullptr ? false : hide_vert[index];
}
@ -410,15 +409,15 @@ static bool rna_MeshVertex_hide_get(PointerRNA *ptr)
static void rna_MeshVertex_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *hide_vert = (bool *)CustomData_get_layer_named_for_write(
&mesh->vdata, CD_PROP_BOOL, ".hide_vert", mesh->totvert);
bool *hide_vert = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->vdata, CD_PROP_BOOL, ".hide_vert", mesh->totvert));
if (!hide_vert) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
hide_vert = (bool *)CustomData_add_layer_named(
&mesh->vdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totvert, ".hide_vert");
hide_vert = static_cast<bool *>(CustomData_add_layer_named(
&mesh->vdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totvert, ".hide_vert"));
}
const int index = rna_MeshVertex_index_get(ptr);
hide_vert[index] = value;
@ -427,8 +426,8 @@ static void rna_MeshVertex_hide_set(PointerRNA *ptr, bool value)
static bool rna_MeshVertex_select_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *select_vert = (const bool *)CustomData_get_layer_named(
&mesh->vdata, CD_PROP_BOOL, ".select_vert");
const bool *select_vert = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->vdata, CD_PROP_BOOL, ".select_vert"));
const int index = rna_MeshVertex_index_get(ptr);
return select_vert == nullptr ? false : select_vert[index];
}
@ -436,15 +435,15 @@ static bool rna_MeshVertex_select_get(PointerRNA *ptr)
static void rna_MeshVertex_select_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *select_vert = (bool *)CustomData_get_layer_named_for_write(
&mesh->vdata, CD_PROP_BOOL, ".select_vert", mesh->totvert);
bool *select_vert = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->vdata, CD_PROP_BOOL, ".select_vert", mesh->totvert));
if (!select_vert) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
select_vert = (bool *)CustomData_add_layer_named(
&mesh->vdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totvert, ".select_vert");
select_vert = static_cast<bool *>(CustomData_add_layer_named(
&mesh->vdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totvert, ".select_vert"));
}
const int index = rna_MeshVertex_index_get(ptr);
select_vert[index] = value;
@ -558,8 +557,8 @@ static void rna_MeshPolygon_normal_get(PointerRNA *ptr, float *values)
static bool rna_MeshPolygon_hide_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *hide_poly = (const bool *)CustomData_get_layer_named(
&mesh->pdata, CD_PROP_BOOL, ".hide_poly");
const bool *hide_poly = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"));
const int index = rna_MeshPolygon_index_get(ptr);
return hide_poly == nullptr ? false : hide_poly[index];
}
@ -567,15 +566,15 @@ static bool rna_MeshPolygon_hide_get(PointerRNA *ptr)
static void rna_MeshPolygon_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *hide_poly = (bool *)CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, ".hide_poly", mesh->totpoly);
bool *hide_poly = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, ".hide_poly", mesh->totpoly));
if (!hide_poly) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
hide_poly = (bool *)CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, ".hide_poly");
hide_poly = static_cast<bool *>(CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, ".hide_poly"));
}
const int index = rna_MeshPolygon_index_get(ptr);
hide_poly[index] = value;
@ -584,8 +583,8 @@ static void rna_MeshPolygon_hide_set(PointerRNA *ptr, bool value)
static bool rna_MeshPolygon_use_smooth_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *sharp_faces = (const bool *)CustomData_get_layer_named(
&mesh->pdata, CD_PROP_BOOL, "sharp_face");
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, "sharp_face"));
const int index = rna_MeshPolygon_index_get(ptr);
return !(sharp_faces && sharp_faces[index]);
}
@ -593,15 +592,15 @@ static bool rna_MeshPolygon_use_smooth_get(PointerRNA *ptr)
static void rna_MeshPolygon_use_smooth_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *sharp_faces = (bool *)CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, "sharp_face", mesh->totpoly);
bool *sharp_faces = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, "sharp_face", mesh->totpoly));
if (!sharp_faces) {
if (value) {
/* Skip adding layer if the value is the same as the default. */
return;
}
sharp_faces = (bool *)CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, "sharp_face");
sharp_faces = static_cast<bool *>(CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, "sharp_face"));
}
const int index = rna_MeshPolygon_index_get(ptr);
sharp_faces[index] = !value;
@ -610,8 +609,8 @@ static void rna_MeshPolygon_use_smooth_set(PointerRNA *ptr, bool value)
static bool rna_MeshPolygon_select_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *select_poly = (const bool *)CustomData_get_layer_named(
&mesh->pdata, CD_PROP_BOOL, ".select_poly");
const bool *select_poly = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".select_poly"));
const int index = rna_MeshPolygon_index_get(ptr);
return select_poly == nullptr ? false : select_poly[index];
}
@ -619,15 +618,15 @@ static bool rna_MeshPolygon_select_get(PointerRNA *ptr)
static void rna_MeshPolygon_select_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *select_poly = (bool *)CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, ".select_poly", mesh->totpoly);
bool *select_poly = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->pdata, CD_PROP_BOOL, ".select_poly", mesh->totpoly));
if (!select_poly) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
select_poly = (bool *)CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, ".select_poly");
select_poly = static_cast<bool *>(CustomData_add_layer_named(
&mesh->pdata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totpoly, ".select_poly"));
}
const int index = rna_MeshPolygon_index_get(ptr);
select_poly[index] = value;
@ -789,8 +788,7 @@ static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, Pointe
const int index = rna_MeshVertex_index_get(ptr);
MDeformVert *dvert = &dverts[index];
rna_iterator_array_begin(
iter, (void *)dvert->dw, sizeof(MDeformWeight), dvert->totweight, 0, nullptr);
rna_iterator_array_begin(iter, dvert->dw, sizeof(MDeformWeight), dvert->totweight, 0, nullptr);
}
else {
rna_iterator_array_begin(iter, nullptr, 0, 0, 0, nullptr);
@ -1275,7 +1273,7 @@ static int rna_MeshPaintMaskLayer_data_length(PointerRNA *ptr)
static int rna_MeshPoly_vertices_get_length(const PointerRNA *ptr,
int length[RNA_MAX_ARRAY_DIMENSION])
{
const int *poly_offset_p = (const int *)ptr->data;
const int *poly_offset_p = static_cast<const int *>(ptr->data);
const int poly_start = *poly_offset_p;
const int poly_size = *(poly_offset_p + 1) - poly_start;
/* NOTE: raw access uses dummy item, this _could_ crash,
@ -1286,7 +1284,7 @@ static int rna_MeshPoly_vertices_get_length(const PointerRNA *ptr,
static void rna_MeshPoly_vertices_get(PointerRNA *ptr, int *values)
{
const Mesh *me = rna_mesh(ptr);
const int *poly_offset_p = (const int *)ptr->data;
const int *poly_offset_p = static_cast<const int *>(ptr->data);
const int poly_start = *poly_offset_p;
const int poly_size = *(poly_offset_p + 1) - poly_start;
memcpy(values, &me->corner_verts()[poly_start], sizeof(int) * poly_size);
@ -1294,24 +1292,24 @@ static void rna_MeshPoly_vertices_get(PointerRNA *ptr, int *values)
static int rna_MeshPolygon_loop_start_get(PointerRNA *ptr)
{
return *(const int *)ptr->data;
return *static_cast<const int *>(ptr->data);
}
static void rna_MeshPolygon_loop_start_set(PointerRNA *ptr, int value)
{
*(int *)ptr->data = value;
*static_cast<int *>(ptr->data) = value;
}
static int rna_MeshPolygon_loop_total_get(PointerRNA *ptr)
{
const int *data = (const int *)ptr->data;
const int *data = static_cast<const int *>(ptr->data);
return *(data + 1) - *data;
}
static void rna_MeshPoly_vertices_set(PointerRNA *ptr, const int *values)
{
Mesh *me = rna_mesh(ptr);
const int *poly_offset_p = (const int *)ptr->data;
const int *poly_offset_p = static_cast<const int *>(ptr->data);
const int poly_start = *poly_offset_p;
const int poly_size = *(poly_offset_p + 1) - poly_start;
memcpy(&me->corner_verts_for_write()[poly_start], values, sizeof(int) * poly_size);
@ -1331,8 +1329,8 @@ static void rna_MeshPoly_material_index_range(
static bool rna_MeshEdge_hide_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *hide_edge = (const bool *)CustomData_get_layer_named(
&mesh->edata, CD_PROP_BOOL, ".hide_edge");
const bool *hide_edge = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, ".hide_edge"));
const int index = rna_MeshEdge_index_get(ptr);
return hide_edge == nullptr ? false : hide_edge[index];
}
@ -1340,15 +1338,15 @@ static bool rna_MeshEdge_hide_get(PointerRNA *ptr)
static void rna_MeshEdge_hide_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *hide_edge = (bool *)CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, ".hide_edge", mesh->totedge);
bool *hide_edge = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, ".hide_edge", mesh->totedge));
if (!hide_edge) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
hide_edge = (bool *)CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".hide_edge");
hide_edge = static_cast<bool *>(CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".hide_edge"));
}
const int index = rna_MeshEdge_index_get(ptr);
hide_edge[index] = value;
@ -1357,8 +1355,8 @@ static void rna_MeshEdge_hide_set(PointerRNA *ptr, bool value)
static bool rna_MeshEdge_select_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *select_edge = (const bool *)CustomData_get_layer_named(
&mesh->edata, CD_PROP_BOOL, ".select_edge");
const bool *select_edge = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, ".select_edge"));
const int index = rna_MeshEdge_index_get(ptr);
return select_edge == nullptr ? false : select_edge[index];
}
@ -1366,15 +1364,15 @@ static bool rna_MeshEdge_select_get(PointerRNA *ptr)
static void rna_MeshEdge_select_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *select_edge = (bool *)CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, ".select_edge", mesh->totedge);
bool *select_edge = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, ".select_edge", mesh->totedge));
if (!select_edge) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
select_edge = (bool *)CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".select_edge");
select_edge = static_cast<bool *>(CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".select_edge"));
}
const int index = rna_MeshEdge_index_get(ptr);
select_edge[index] = value;
@ -1383,8 +1381,8 @@ static void rna_MeshEdge_select_set(PointerRNA *ptr, bool value)
static bool rna_MeshEdge_use_edge_sharp_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *sharp_edge = (const bool *)CustomData_get_layer_named(
&mesh->edata, CD_PROP_BOOL, "sharp_edge");
const bool *sharp_edge = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, "sharp_edge"));
const int index = rna_MeshEdge_index_get(ptr);
return sharp_edge == nullptr ? false : sharp_edge[index];
}
@ -1392,15 +1390,15 @@ static bool rna_MeshEdge_use_edge_sharp_get(PointerRNA *ptr)
static void rna_MeshEdge_use_edge_sharp_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *sharp_edge = (bool *)CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, "sharp_edge", mesh->totedge);
bool *sharp_edge = static_cast<bool *>(CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, "sharp_edge", mesh->totedge));
if (!sharp_edge) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
sharp_edge = (bool *)CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, "sharp_edge");
sharp_edge = static_cast<bool *>(CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, "sharp_edge"));
}
const int index = rna_MeshEdge_index_get(ptr);
sharp_edge[index] = value;
@ -1409,8 +1407,8 @@ static void rna_MeshEdge_use_edge_sharp_set(PointerRNA *ptr, bool value)
static bool rna_MeshEdge_use_seam_get(PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const bool *seam_edge = (const bool *)CustomData_get_layer_named(
&mesh->edata, CD_PROP_BOOL, ".uv_seam");
const bool *seam_edge = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edata, CD_PROP_BOOL, ".uv_seam"));
const int index = rna_MeshEdge_index_get(ptr);
return seam_edge == nullptr ? false : seam_edge[index];
}
@ -1418,15 +1416,15 @@ static bool rna_MeshEdge_use_seam_get(PointerRNA *ptr)
static void rna_MeshEdge_use_seam_set(PointerRNA *ptr, bool value)
{
Mesh *mesh = rna_mesh(ptr);
bool *seam_edge = (bool *)CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_BOOL, ".uv_seam", mesh->totedge);
bool *seam_edge = static_cast<bool *>(
CustomData_get_layer_named_for_write(&mesh->edata, CD_PROP_BOOL, ".uv_seam", mesh->totedge));
if (!seam_edge) {
if (!value) {
/* Skip adding layer if it doesn't exist already anyway and we're not hiding an element. */
return;
}
seam_edge = (bool *)CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".uv_seam");
seam_edge = static_cast<bool *>(CustomData_add_layer_named(
&mesh->edata, CD_PROP_BOOL, CD_SET_DEFAULT, mesh->totedge, ".uv_seam"));
}
const int index = rna_MeshEdge_index_get(ptr);
seam_edge[index] = value;
@ -1452,8 +1450,8 @@ static bool rna_MeshLoopTriangle_use_smooth_get(PointerRNA *ptr)
{
const Mesh *me = rna_mesh(ptr);
const int poly_i = rna_MeshLoopTriangle_polygon_index_get(ptr);
const bool *sharp_faces = (const bool *)CustomData_get_layer_named(
&me->pdata, CD_PROP_BOOL, "sharp_face");
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&me->pdata, CD_PROP_BOOL, "sharp_face"));
return !(sharp_faces && sharp_faces[poly_i]);
}
@ -1479,29 +1477,28 @@ static char *rna_VertexGroupElement_path(const PointerRNA *ptr)
static char *rna_MeshPolygon_path(const PointerRNA *ptr)
{
return BLI_sprintfN("polygons[%d]", rna_MeshPolygon_index_get((PointerRNA *)ptr));
return BLI_sprintfN("polygons[%d]", rna_MeshPolygon_index_get(const_cast<PointerRNA *>(ptr)));
}
static char *rna_MeshLoopTriangle_path(const PointerRNA *ptr)
{
return BLI_sprintfN(
"loop_triangles[%d]",
(int)((MLoopTri *)ptr->data - BKE_mesh_runtime_looptri_ensure(rna_mesh(ptr))));
const int index = rna_MeshLoopTriangle_index_get(const_cast<PointerRNA *>(ptr));
return BLI_sprintfN("loop_triangles[%d]", index);
}
static char *rna_MeshEdge_path(const PointerRNA *ptr)
{
return BLI_sprintfN("edges[%d]", rna_MeshEdge_index_get((PointerRNA *)ptr));
return BLI_sprintfN("edges[%d]", rna_MeshEdge_index_get(const_cast<PointerRNA *>(ptr)));
}
static char *rna_MeshLoop_path(const PointerRNA *ptr)
{
return BLI_sprintfN("loops[%d]", rna_MeshLoop_index_get((PointerRNA *)ptr));
return BLI_sprintfN("loops[%d]", rna_MeshLoop_index_get(const_cast<PointerRNA *>(ptr)));
}
static char *rna_MeshVertex_path(const PointerRNA *ptr)
{
return BLI_sprintfN("vertices[%d]", rna_MeshVertex_index_get((PointerRNA *)ptr));
return BLI_sprintfN("vertices[%d]", rna_MeshVertex_index_get(const_cast<PointerRNA *>(ptr)));
}
static char *rna_VertCustomData_data_path(const PointerRNA *ptr, const char *collection, int type)
@ -1577,9 +1574,9 @@ static void rna_Mesh_edges_begin(CollectionPropertyIterator *iter, PointerRNA *p
{
using namespace blender;
Mesh *mesh = rna_mesh(ptr);
int2 *edges = static_cast<int2 *>(CustomData_get_layer_named_for_write(
blender::int2 *edges = static_cast<blender::int2 *>(CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_INT32_2D, ".edge_verts", mesh->totedge));
rna_iterator_array_begin(iter, edges, sizeof(int2), mesh->totedge, false, nullptr);
rna_iterator_array_begin(iter, edges, sizeof(blender::int2), mesh->totedge, false, nullptr);
}
static int rna_Mesh_edges_length(PointerRNA *ptr)
{
@ -1593,7 +1590,7 @@ int rna_Mesh_edges_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
if (index < 0 || index >= mesh->totedge) {
return false;
}
int2 *edges = static_cast<int2 *>(CustomData_get_layer_named_for_write(
blender::int2 *edges = static_cast<blender::int2 *>(CustomData_get_layer_named_for_write(
&mesh->edata, CD_PROP_INT32_2D, ".edge_verts", mesh->totedge));
r_ptr->owner_id = &mesh->id;
r_ptr->type = &RNA_MeshEdge;
@ -1651,8 +1648,12 @@ static void rna_Mesh_vertex_normals_begin(CollectionPropertyIterator *iter, Poin
{
const Mesh *mesh = rna_mesh(ptr);
const blender::Span<blender::float3> normals = mesh->vert_normals();
rna_iterator_array_begin(
iter, (void *)normals.data(), sizeof(blender::float3), mesh->totvert, false, nullptr);
rna_iterator_array_begin(iter,
const_cast<blender::float3 *>(normals.data()),
sizeof(blender::float3),
normals.size(),
false,
nullptr);
}
static int rna_Mesh_vertex_normals_length(PointerRNA *ptr)
@ -1670,7 +1671,7 @@ int rna_Mesh_vertex_normals_lookup_int(PointerRNA *ptr, int index, PointerRNA *r
/* Casting away const is okay because this RNA type doesn't allow changing the value. */
r_ptr->owner_id = (ID *)&mesh->id;
r_ptr->type = &RNA_MeshNormalValue;
r_ptr->data = (float *)&mesh->vert_normals()[index];
r_ptr->data = const_cast<blender::float3 *>(&mesh->vert_normals()[index]);
return true;
}
@ -1678,8 +1679,12 @@ static void rna_Mesh_poly_normals_begin(CollectionPropertyIterator *iter, Pointe
{
const Mesh *mesh = rna_mesh(ptr);
const blender::Span<blender::float3> normals = mesh->poly_normals();
rna_iterator_array_begin(
iter, (void *)normals.data(), sizeof(blender::float3), mesh->totpoly, false, nullptr);
rna_iterator_array_begin(iter,
const_cast<blender::float3 *>(normals.data()),
sizeof(blender::float3),
normals.size(),
false,
nullptr);
}
static int rna_Mesh_poly_normals_length(PointerRNA *ptr)
@ -1697,20 +1702,25 @@ int rna_Mesh_poly_normals_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_p
/* Casting away const is okay because this RNA type doesn't allow changing the value. */
r_ptr->owner_id = (ID *)&mesh->id;
r_ptr->type = &RNA_MeshNormalValue;
r_ptr->data = (float *)&mesh->poly_normals()[index];
r_ptr->data = const_cast<blender::float3 *>(&mesh->poly_normals()[index]);
return true;
}
static void rna_Mesh_corner_normals_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const float(*normals)[3] = static_cast<const float(*)[3]>(
const blender::float3 *normals = static_cast<const blender::float3 *>(
CustomData_get_layer(&mesh->ldata, CD_NORMAL));
if (!normals) {
iter->valid = false;
return;
}
rna_iterator_array_begin(iter, (void *)normals, sizeof(float[3]), mesh->totloop, false, nullptr);
rna_iterator_array_begin(iter,
const_cast<blender::float3 *>(normals),
sizeof(float[3]),
mesh->totloop,
false,
nullptr);
}
static int rna_Mesh_corner_normals_length(PointerRNA *ptr)
@ -1725,7 +1735,7 @@ static int rna_Mesh_corner_normals_length(PointerRNA *ptr)
int rna_Mesh_corner_normals_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
{
const Mesh *mesh = rna_mesh(ptr);
const float(*normals)[3] = static_cast<const float(*)[3]>(
const blender::float3 *normals = static_cast<const blender::float3 *>(
CustomData_get_layer(&mesh->ldata, CD_NORMAL));
if (index < 0 || index >= mesh->totloop || !normals) {
return false;
@ -1733,7 +1743,7 @@ int rna_Mesh_corner_normals_lookup_int(PointerRNA *ptr, int index, PointerRNA *r
/* Casting away const is okay because this RNA type doesn't allow changing the value. */
r_ptr->owner_id = (ID *)&mesh->id;
r_ptr->type = &RNA_MeshNormalValue;
r_ptr->data = (float *)normals[index];
r_ptr->data = const_cast<blender::float3 *>(&normals[index]);
return true;
}
@ -1754,13 +1764,13 @@ static bool get_uv_index_and_layer(const PointerRNA *ptr,
int *r_index_in_attribute)
{
const Mesh *mesh = rna_mesh(ptr);
const float(*uv_coord)[2] = (const float(*)[2])ptr->data;
const blender::float2 *uv_coord = static_cast<const blender::float2 *>(ptr->data);
/* We don't know from which attribute the RNA pointer is from, so we need to scan them all. */
const int uv_layers_num = CustomData_number_of_layers(&mesh->ldata, CD_PROP_FLOAT2);
for (int layer_i = 0; layer_i < uv_layers_num; layer_i++) {
const float(*layer_data)[2] = (const float(*)[2])CustomData_get_layer_n(
&mesh->ldata, CD_PROP_FLOAT2, layer_i);
const blender::float2 *layer_data = static_cast<const blender::float2 *>(
CustomData_get_layer_n(&mesh->ldata, CD_PROP_FLOAT2, layer_i));
const ptrdiff_t index = uv_coord - layer_data;
if (index >= 0 && index < mesh->totloop) {
*r_uv_map_index = layer_i;

View File

@ -89,7 +89,7 @@ static void rna_Mesh_free_tangents(Mesh *mesh)
static void rna_Mesh_calc_looptri(Mesh *mesh)
{
BKE_mesh_runtime_looptri_ensure(mesh);
mesh->looptris();
}
static void rna_Mesh_calc_smooth_groups(

View File

@ -53,6 +53,7 @@ class TextureMarginMap {
Vector<uint32_t> pixel_data_;
ZSpan zspan_;
uint32_t value_to_store_;
bool write_mask_;
char *mask_;
OffsetIndices<int> polys_;
@ -105,12 +106,13 @@ class TextureMarginMap {
return pixel_data_[y * w_ + x];
}
void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask)
void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask, bool writemask)
{
/* NOTE: This is not thread safe, because the value to be written by the rasterizer is
* a class member. If this is ever made multi-threaded each thread needs to get its own. */
value_to_store_ = value;
mask_ = mask;
write_mask_ = writemask;
zspan_scanconvert(
&zspan_, this, &(v1[0]), &(v2[0]), &(v3[0]), TextureMarginMap::zscan_store_pixel);
}
@ -120,10 +122,23 @@ class TextureMarginMap {
{
/* NOTE: Not thread safe, see comment above. */
TextureMarginMap *m = static_cast<TextureMarginMap *>(map);
m->set_pixel(x, y, m->value_to_store_);
if (m->mask_) {
m->mask_[y * m->w_ + x] = 1;
if (m->write_mask_) {
/* if there is a mask and write_mask_ is true, write to the mask */
m->mask_[y * m->w_ + x] = 1;
m->set_pixel(x, y, m->value_to_store_);
} else {
/* if there is a mask and write_mask_ is false, read the mask
* to decide if the map needs to be written
*/
if (m->mask_[y*m->w_ + x] != 0 ) {
m->set_pixel(x, y, m->value_to_store_);
}
}
} else {
m->set_pixel(x, y, m->value_to_store_);
}
}
/* The map contains 2 kinds of pixels: DijkstraPixels and polygon indices. The top bit determines
@ -518,7 +533,7 @@ static void generate_margin(ImBuf *ibuf,
/* NOTE: we need the top bit for the dijkstra distance map. */
BLI_assert(looptri_polys[i] < 0x80000000);
map.rasterize_tri(vec[0], vec[1], vec[2], looptri_polys[i], draw_new_mask ? mask : nullptr);
map.rasterize_tri(vec[0], vec[1], vec[2], looptri_polys[i], mask, draw_new_mask);
}
char *tmpmask = (char *)MEM_dupallocN(mask);