Fix wrong conversion from power to radiance of area lights #109153

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Weizhen Huang merged 10 commits from weizhen/blender:fix_area_light_scaling into main 2023-07-07 17:03:09 +02:00
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The correct conversion factor should be 1 / (pi * area), see #108505

The correct conversion factor should be 1 / (pi * area), see #108505
Weizhen Huang added 2 commits 2023-06-20 11:48:28 +02:00
ae50bee223 Fix wrong conversion from power to radiance of area lights
The scaling should be `M_1_PI / area` instead of `0.25f / area`.
Ref: #108505
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@blender-bot build

@blender-bot build
Weizhen Huang added the
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labels 2023-06-20 11:59:36 +02:00
Weizhen Huang requested review from Brecht Van Lommel 2023-06-20 12:09:09 +02:00
Weizhen Huang requested review from Clément Foucault 2023-06-20 12:09:17 +02:00
Clément Foucault approved these changes 2023-06-20 14:10:34 +02:00
Weizhen Huang added 2 commits 2023-06-21 15:36:02 +02:00
Weizhen Huang added 1 commit 2023-06-26 11:59:35 +02:00

For these forward compatibility breaking changes, I would prefer to do it for all lights at once. Also preferably all the units should be documented, and the mapping to USD units fixed along with this, also as an extra verification that we got it right. We can add more convenient units as additional options later.

Basically filling in a table like this:

Normalized Unit Unnormalized Unit Conversion to USD
Sphere Light
Spot Light
Rectangular Area Light
Disk Area Light
Distant Light
For these forward compatibility breaking changes, I would prefer to do it for all lights at once. Also preferably all the units should be documented, and the mapping to USD units fixed along with this, also as an extra verification that we got it right. We can add more convenient units as additional options later. Basically filling in a table like this: | | Normalized Unit | Unnormalized Unit | Conversion to USD | |---|---|---|---| | Sphere Light | | | | | | Spot Light | | | | | | Rectangular Area Light | | | | | | Disk Area Light | | | | | | Distant Light | | | | |
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I do not quite get the point of the columns "normalized unit" and "unnormalized unit". What we are correcting here is the conversion factor between unit in the UI and the unit in Cycles. For the former, I think it is already documented and visible in the UI, W/m^2 for sun light and W for others. For the later it is always radiance ((Wm^{-2}sr^{-1})). Breaking changes in the conversion between these two only concerns area light.
But if you consider this conversion to USD (light->normalize) also as a breaking change, that would concern all the light sources, I can revert the conversion in #109329 and create a separate pull request for that. The conversion in #108996 would be there anyway if we change the sampling method, so I'm not sure.

I do not quite get the point of the columns "normalized unit" and "unnormalized unit". What we are correcting here is the conversion factor between unit in the UI and the unit in Cycles. For the former, I think it is already documented and visible in the UI, \(W/m^2\) for sun light and \(W\) for others. For the later it is always radiance (\(Wm^{-2}sr^{-1}\)). Breaking changes in the conversion between these two only concerns area light. But if you consider this conversion to USD (`light->normalize`) also as a breaking change, that would concern all the light sources, I can revert the conversion in #109329 and create a separate pull request for that. The conversion in #108996 would be there anyway if we change the sampling method, so I'm not sure.
Brecht Van Lommel approved these changes 2023-07-03 13:34:03 +02:00
Brecht Van Lommel left a comment
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I think this change is fine by itself, but let's wait with landing it together with other possibly compatibility breaking changes.

I think this change is fine by itself, but let's wait with landing it together with other possibly compatibility breaking changes.
Brecht Van Lommel added 2 commits 2023-07-05 15:21:56 +02:00
Brecht Van Lommel added 1 commit 2023-07-05 20:49:44 +02:00

@weizhen you can commit this and other light changes now.

If needed, with the forward compatibility we can make further changes while keeping the .blend files load correctly in older Blender versions.

@weizhen you can commit this and other light changes now. If needed, with the forward compatibility we can make further changes while keeping the .blend files load correctly in older Blender versions.
Weizhen Huang added 2 commits 2023-07-07 17:02:29 +02:00
Weizhen Huang merged commit 482211b7e0 into main 2023-07-07 17:03:09 +02:00
Weizhen Huang deleted branch fix_area_light_scaling 2023-07-07 17:03:10 +02:00
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Reference: blender/blender#109153
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