Cycles: remove Point Density Texture support for surfaces #109712

Merged
Brecht Van Lommel merged 1 commits from brecht/blender:point-density-surface into main 2023-07-05 18:05:32 +02:00
3 changed files with 31 additions and 23 deletions

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@ -570,10 +570,7 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
#endif
SVM_CASE(NODE_TEX_VOXEL)
IF_KERNEL_NODES_FEATURE(VOLUME)
{
offset = svm_node_tex_voxel(kg, sd, stack, node, offset);
}
offset = svm_node_tex_voxel<node_feature_mask>(kg, sd, stack, node, offset);
break;
SVM_CASE(NODE_AOV_START)
if (!svm_node_aov_check(path_flag, render_buffer)) {

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@ -9,30 +9,41 @@ CCL_NAMESPACE_BEGIN
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
template<uint node_feature_mask>
ccl_device_noinline int svm_node_tex_voxel(
KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
{
uint co_offset, density_out_offset, color_out_offset, space;
svm_unpack_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
#ifdef __VOLUME__
int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
co = volume_normalized_position(kg, sd, co);
}
else {
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
Transform tfm;
tfm.x = read_node_float(kg, &offset);
tfm.y = read_node_float(kg, &offset);
tfm.z = read_node_float(kg, &offset);
co = transform_point(&tfm, co);
}
float4 r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
#else
float4 r = zero_float4();
#ifdef __VOLUME__
IF_KERNEL_NODES_FEATURE(VOLUME)
{
int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
co = volume_normalized_position(kg, sd, co);
}
else {
kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
Transform tfm;
tfm.x = read_node_float(kg, &offset);
tfm.y = read_node_float(kg, &offset);
tfm.z = read_node_float(kg, &offset);
co = transform_point(&tfm, co);
}
r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
}
else if (space != NODE_TEX_VOXEL_SPACE_OBJECT) {
read_node_float(kg, &offset);
read_node_float(kg, &offset);
read_node_float(kg, &offset);
}
#endif
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
if (stack_valid(color_out_offset))

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@ -1735,9 +1735,9 @@ enum KernelFeatureFlag : uint32_t {
#define KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND \
(KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT | KERNEL_FEATURE_NODE_AOV)
#define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH)
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_BUMP | \
KERNEL_FEATURE_NODE_BUMP_STATE | KERNEL_FEATURE_NODE_VORONOI_EXTRA | \
KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE \
(KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
KERNEL_FEATURE_NODE_AOV | KERNEL_FEATURE_NODE_LIGHT_PATH)