Cycles: remove Point Density Texture support for surfaces #109712
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@ -570,10 +570,7 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
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#endif
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SVM_CASE(NODE_TEX_VOXEL)
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IF_KERNEL_NODES_FEATURE(VOLUME)
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{
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offset = svm_node_tex_voxel(kg, sd, stack, node, offset);
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}
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offset = svm_node_tex_voxel<node_feature_mask>(kg, sd, stack, node, offset);
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break;
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SVM_CASE(NODE_AOV_START)
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if (!svm_node_aov_check(path_flag, render_buffer)) {
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@ -9,30 +9,41 @@ CCL_NAMESPACE_BEGIN
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/* TODO(sergey): Think of making it more generic volume-type attribute
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* sampler.
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*/
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template<uint node_feature_mask>
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ccl_device_noinline int svm_node_tex_voxel(
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KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
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{
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uint co_offset, density_out_offset, color_out_offset, space;
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svm_unpack_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
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#ifdef __VOLUME__
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int id = node.y;
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float3 co = stack_load_float3(stack, co_offset);
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if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
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co = volume_normalized_position(kg, sd, co);
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}
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else {
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kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
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Transform tfm;
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tfm.x = read_node_float(kg, &offset);
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tfm.y = read_node_float(kg, &offset);
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tfm.z = read_node_float(kg, &offset);
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co = transform_point(&tfm, co);
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}
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float4 r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
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#else
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float4 r = zero_float4();
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#ifdef __VOLUME__
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IF_KERNEL_NODES_FEATURE(VOLUME)
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{
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int id = node.y;
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float3 co = stack_load_float3(stack, co_offset);
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if (space == NODE_TEX_VOXEL_SPACE_OBJECT) {
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co = volume_normalized_position(kg, sd, co);
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}
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else {
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kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD);
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Transform tfm;
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tfm.x = read_node_float(kg, &offset);
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tfm.y = read_node_float(kg, &offset);
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tfm.z = read_node_float(kg, &offset);
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co = transform_point(&tfm, co);
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}
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r = kernel_tex_image_interp_3d(kg, id, co, INTERPOLATION_NONE);
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}
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else if (space != NODE_TEX_VOXEL_SPACE_OBJECT) {
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read_node_float(kg, &offset);
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read_node_float(kg, &offset);
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read_node_float(kg, &offset);
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}
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#endif
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if (stack_valid(density_out_offset))
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stack_store_float(stack, density_out_offset, r.w);
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if (stack_valid(color_out_offset))
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@ -1735,9 +1735,9 @@ enum KernelFeatureFlag : uint32_t {
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#define KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND \
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(KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT | KERNEL_FEATURE_NODE_AOV)
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#define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
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(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
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KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
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KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH)
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(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_BUMP | \
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KERNEL_FEATURE_NODE_BUMP_STATE | KERNEL_FEATURE_NODE_VORONOI_EXTRA | \
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KERNEL_FEATURE_NODE_LIGHT_PATH)
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#define KERNEL_FEATURE_NODE_MASK_SURFACE \
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(KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
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KERNEL_FEATURE_NODE_AOV | KERNEL_FEATURE_NODE_LIGHT_PATH)
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