UI: Improve region resize edge detection for transparent regions #109753
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@ -930,13 +930,41 @@ static void fullscreen_azone_init(ScrArea *area, ARegion *region)
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BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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/**
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* Return true if the background color alpha is close to fully transparent. That is, a value of
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* less than 50 on a [0-255] scale (rather arbitrary threshold). Assumes the region uses #TH_BACK
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* for its background.
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*/
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static bool region_background_is_transparent(const ScrArea *area, const ARegion *region)
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JulianEisel marked this conversation as resolved
Outdated
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{
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/* Ensure the right theme is active, may not be the case on startup, for example. */
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bThemeState theme_state;
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UI_Theme_Store(&theme_state);
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UI_SetTheme(area->spacetype, region->regiontype);
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uchar back[4];
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UI_GetThemeColor4ubv(TH_BACK, back);
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UI_Theme_Restore(&theme_state);
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return back[3] < 50;
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}
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#define AZONEPAD_EDGE (0.1f * U.widget_unit)
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#define AZONEPAD_ICON (0.45f * U.widget_unit)
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static void region_azone_edge(AZone *az, ARegion *region)
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static void region_azone_edge(const ScrArea *area, AZone *az, const ARegion *region)
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{
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/* If region is overlapped (transparent background), move #AZone to content.
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* Note this is an arbitrary amount that matches nicely with numbers elsewhere. */
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int overlap_padding = (region->overlap) ? int(0.4f * U.widget_unit) : 0;
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/* If there is no visible region background, users typically expect the #AZone to be closer to
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* the content, so move it a bit. */
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const int overlap_padding =
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/* Header-like regions are usually thin and there's not much padding around them,
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* applying an offset would make the edge overlap buttons.*/
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(!RGN_TYPE_IS_HEADER_ANY(region->regiontype) &&
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/* Is the region background transparent? */
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JulianEisel marked this conversation as resolved
Outdated
Campbell Barton
commented
picky would check *picky* would check `!RGN_TYPE_IS_HEADER_ANY(region->regiontype)` before `region_back_is_barely_visible` as `UI_Theme_Store` / `UI_Theme_Restore` is heavier than this check.
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region->overlap && region_background_is_transparent(area, region)) ?
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/* Note that this is an arbitrary amount that matches nicely with numbers elsewhere. */
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int(0.4f * U.widget_unit) :
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0;
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switch (az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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@ -1053,7 +1081,7 @@ static void region_azone_edge_init(ScrArea *area,
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region_azone_tab_plus(area, az, region);
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}
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else {
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region_azone_edge(az, region);
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region_azone_edge(area, az, region);
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}
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}
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Reference in New Issue
Naming:
region_back_is_barely_visible
reads a bit strangely, something may be invisible because of it's size/placement.region_background_is_transparent
the doc-string can note that a threshold is used. Or the name could be expanded to include that but I don't think it's necessary.