UI: Show SVG Thumbnails with Checkerboard Backgrounds #110036

Merged
Harley Acheson merged 1 commits from Harley/blender:SVGThumbBG into main 2023-07-13 01:36:12 +02:00
1 changed files with 5 additions and 5 deletions

View File

@ -357,8 +357,8 @@ static void file_draw_preview(const FileList *files,
float scaledx, scaledy;
float scale;
int ex, ey;
bool show_outline = !is_icon &&
(file->typeflag & (FILE_TYPE_IMAGE | FILE_TYPE_MOVIE | FILE_TYPE_BLENDER));
bool show_outline = !is_icon && (file->typeflag & (FILE_TYPE_IMAGE | FILE_TYPE_OBJECT_IO |
FILE_TYPE_MOVIE | FILE_TYPE_BLENDER));
const bool is_offline = (file->attributes & FILE_ATTR_OFFLINE);
const bool is_loading = !filelist_is_ready(files) || file->flags & FILE_ENTRY_PREVIEW_LOADING;
@ -417,7 +417,7 @@ static void file_draw_preview(const FileList *files,
document_img_col[3] *= 0.3f;
}
if (!is_icon && file->typeflag & FILE_TYPE_IMAGE) {
if (!is_icon && ELEM(file->typeflag, FILE_TYPE_IMAGE, FILE_TYPE_OBJECT_IO)) {
/* Draw checker pattern behind image previews in case they have transparency. */
imm_draw_box_checker_2d(float(xco), float(yco), float(xco + ex), float(yco + ey));
}
@ -574,7 +574,7 @@ static void file_draw_preview(const FileList *files,
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
float border_color[4] = {1.0f, 1.0f, 1.0f, 0.4f};
float border_color[4] = {1.0f, 1.0f, 1.0f, 0.15f};
float bgcolor[4];
UI_GetThemeColor4fv(TH_BACK, bgcolor);
if (rgb_to_grayscale(bgcolor) > 0.5f) {
@ -583,7 +583,7 @@ static void file_draw_preview(const FileList *files,
border_color[2] = 0.0f;
}
immUniformColor4fv(border_color);
imm_draw_box_wire_2d(pos, float(xco), float(yco), float(xco + ex), float(yco + ey));
imm_draw_box_wire_2d(pos, float(xco), float(yco), float(xco + ex + 1), float(yco + ey + 1));
immUnbindProgram();
}