Fix #110021: Deform modifier binding can go wrong in certain stacks #110095
@ -113,7 +113,7 @@ static void object_force_modifier_update_for_bind(Depsgraph *depsgraph, Object *
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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BKE_object_eval_reset(ob_eval);
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if (ob->type == OB_MESH) {
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Mesh *me_eval = mesh_create_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
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Mesh *me_eval = mesh_create_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_DERIVEDMESH);
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BKE_mesh_eval_delete(me_eval);
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}
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else if (ob->type == OB_LATTICE) {
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