Mesh: Rewrite split edges algorithm #110661
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@ -104,9 +104,9 @@ static IndexMask vert_selection_from_edge(const Span<int2> edges,
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return IndexMask::from_bools(array, memory);
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}
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static BitVector<> selection_to_bit_vector(const IndexMask &selection, const int universe_size)
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static BitVector<> selection_to_bit_vector(const IndexMask &selection, const int total_size)
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Outdated
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{
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BitVector<> bits(universe_size);
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BitVector<> bits(total_size);
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selection.to_bits(bits);
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return bits;
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}
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Reference in New Issue
Is
universe_size
standard terminology for bit vectors? Isn't this always going to beselection.size()
?